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export
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[macOS/iOS] Use framework Info.plist to determine library name.
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2022-12-16 11:42:29 +02:00 |
crash_handler_macos.h
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crash_handler_macos.mm
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detect.py
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[macOS] Automatically detect MoltenVK libs installed via homebrew and macports.
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2022-11-15 11:59:53 +02:00 |
dir_access_macos.h
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Unix: Remove now unnecessary I/O defines, cleanup
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2022-10-03 12:33:41 +02:00 |
dir_access_macos.mm
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Unix: Remove now unnecessary I/O defines, cleanup
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2022-10-03 12:33:41 +02:00 |
display_server_macos.h
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Rename window_get_real_size to window_get_size_with_decorations , add window_get_position_with_decorations .
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2022-12-07 11:07:30 +02:00 |
display_server_macos.mm
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Rename window_get_real_size to window_get_size_with_decorations , add window_get_position_with_decorations .
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2022-12-07 11:07:30 +02:00 |
gl_manager_macos_legacy.h
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Add support for OpenGL to OpenXR
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2022-11-08 18:47:11 -06:00 |
gl_manager_macos_legacy.mm
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Add support for OpenGL to OpenXR
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2022-11-08 18:47:11 -06:00 |
godot_application_delegate.h
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godot_application_delegate.mm
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[macOS] Update activation hack to work on Ventura.
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2022-11-17 11:14:03 +02:00 |
godot_application.h
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godot_application.mm
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godot_button_view.h
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[macOS] Fix window button position and title bar size when editor scale do not match OS UI scale.
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2022-10-10 10:32:41 +03:00 |
godot_button_view.mm
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[macOS] Fix window button position and title bar size when editor scale do not match OS UI scale.
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2022-10-10 10:32:41 +03:00 |
godot_content_view.h
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[macOS, 4.0] Fix unresponsive redraw during live resizing.
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2022-09-14 09:59:00 +03:00 |
godot_content_view.mm
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[macOS] Fix redraw lag at the edge of the resizing window.
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2022-09-15 17:08:12 +03:00 |
godot_main_macos.mm
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godot_menu_delegate.h
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[macOS] Handle accelerator and click events of the global menu items separately.
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2022-09-01 08:13:56 +03:00 |
godot_menu_delegate.mm
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[macOS] Simplify handling of menu accelerators, and send event to the focused window instead of main.
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2022-09-02 13:56:27 +03:00 |
godot_menu_item.h
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[macOS] Handle accelerator and click events of the global menu items separately.
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2022-09-01 08:13:56 +03:00 |
godot_menu_item.mm
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[macOS] Handle accelerator and click events of the global menu items separately.
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2022-09-01 08:13:56 +03:00 |
godot_window_delegate.h
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[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
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2022-09-22 23:09:56 +03:00 |
godot_window_delegate.mm
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[macOS] Dynamically attach and detach transient windows to allow them to stay on top of parent and can be moved to another screen.
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2022-11-21 10:11:14 +02:00 |
godot_window.h
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[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
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2022-09-22 23:09:56 +03:00 |
godot_window.mm
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[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
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2022-09-22 23:09:56 +03:00 |
joypad_macos.cpp
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joypad_macos.h
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Cleanup unused defines in platform code
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2022-10-11 11:52:41 +02:00 |
key_mapping_macos.h
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key_mapping_macos.mm
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logo.png
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macos_terminal_logger.h
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macos_terminal_logger.mm
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os_macos.h
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Use system fonts as fallback and improve system font handling.
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2022-12-04 18:44:20 +02:00 |
os_macos.mm
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[macOS/iOS] Use framework Info.plist to determine library name.
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2022-12-16 11:42:29 +02:00 |
platform_config.h
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Regenerate GL loader code with GLAD 2
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2022-11-14 21:48:01 +01:00 |
platform_macos_builders.py
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README.md
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SCsub
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[macOS] Add an option to align window buttons in "extend to title" mode.
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2022-09-20 12:55:59 +03:00 |
tts_macos.h
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tts_macos.mm
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Rename range_lerp to remap
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2022-09-06 07:19:20 +02:00 |
vulkan_context_macos.h
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Fix build with Vulkan disabled and no Vulkan headers installed.
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2022-10-26 08:55:05 +03:00 |
vulkan_context_macos.mm
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Fix build with Vulkan disabled and no Vulkan headers installed.
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2022-10-26 08:55:05 +03:00 |