godot/platform/linuxbsd/x11/key_mapping_x11.h
Riteo 593c571d6a linuxbsd: move all X11 stuff in its own directory
This allows implementing `DisplayServer`s like Wayland without making a
mess in the source tree.
2022-11-02 20:48:46 +01:00

56 lines
2.7 KiB
C++

/*************************************************************************/
/* key_mapping_x11.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef KEY_MAPPING_X11_H
#define KEY_MAPPING_X11_H
#include <X11/XF86keysym.h>
#include <X11/Xlib.h>
#define XK_MISCELLANY
#define XK_LATIN1
#define XK_XKB_KEYS
#include <X11/keysymdef.h>
#include "core/os/keyboard.h"
class KeyMappingX11 {
KeyMappingX11() {}
public:
static Key get_keycode(KeySym p_keysym);
static unsigned int get_xlibcode(Key p_keysym);
static Key get_scancode(unsigned int p_code);
static KeySym get_keysym(Key p_code);
static unsigned int get_unicode_from_keysym(KeySym p_keysym);
static KeySym get_keysym_from_unicode(unsigned int p_unicode);
};
#endif // KEY_MAPPING_X11_H