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Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id". |
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.. | ||
doc_classes | ||
config.py | ||
library_godot_webrtc.js | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
webrtc_data_channel_gdnative.cpp | ||
webrtc_data_channel_gdnative.h | ||
webrtc_data_channel_js.cpp | ||
webrtc_data_channel_js.h | ||
webrtc_data_channel.cpp | ||
webrtc_data_channel.h | ||
webrtc_multiplayer_peer.cpp | ||
webrtc_multiplayer_peer.h | ||
webrtc_peer_connection_gdnative.cpp | ||
webrtc_peer_connection_gdnative.h | ||
webrtc_peer_connection_js.cpp | ||
webrtc_peer_connection_js.h | ||
webrtc_peer_connection.cpp | ||
webrtc_peer_connection.h |