godot/servers/rendering
Dennis Brakhane 31d41d83c3 Remove duplicate comments
A few single line comments were duplicated, probably due to bad merges.

This commit removes the obviously duplicate ones.
2021-04-25 20:03:52 +02:00
..
renderer_rd Remove duplicate comments 2021-04-25 20:03:52 +02:00
renderer_canvas_cull.cpp Fix canvas renderer line width 2021-03-04 21:37:06 +01:00
renderer_canvas_cull.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_scene_cull.cpp Fix reflection probe 2021-04-21 23:42:29 +10:00
renderer_scene_cull.h Rename get_surface_material to get_surface_override_material 2021-04-14 20:24:03 -07:00
renderer_scene_render.cpp
renderer_scene_render.h Remove low_end option from renderer, being replaced by separate implementation 2021-04-09 22:04:56 +10:00
renderer_scene.cpp
renderer_scene.h Rename get_surface_material to get_surface_override_material 2021-04-14 20:24:03 -07:00
renderer_storage.cpp
renderer_storage.h Fix negative VRAM values 2021-03-05 21:48:20 +00:00
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
renderer_viewport.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device.cpp Obtain supported Vulkan API 2021-03-26 12:06:57 +11:00
rendering_device.h Obtain supported Vulkan API 2021-03-26 12:06:57 +11:00
rendering_server_default.cpp Fix negative VRAM values 2021-03-05 21:48:20 +00:00
rendering_server_default.h Rename get_surface_material to get_surface_override_material 2021-04-14 20:24:03 -07:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_language.cpp Remove duplicate comments 2021-04-25 20:03:52 +02:00
shader_language.h Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_types.cpp Split particle shader entry points 2021-04-17 12:22:55 -03:00
shader_types.h