godot/scene
Hugo Locurcio 31c12f05c4
Tweak the default SpatialMaterial properties
Roughness is now set to 1 by default and albedo is now white,
even on meshes that do not have any materials defined.

This means there is no longer a visual difference between a
mesh with no materials defined and a mesh with a default
SpatialMaterial defined.
2018-08-07 17:04:30 +02:00
..
2d Fix PhysicsBody build with deprecated=no 2018-07-27 15:34:58 +02:00
3d Respect process order for out of order skeleton bones (fixes GLTF2 import issues). 2018-08-06 22:35:09 -03:00
animation Fixed typo in SkeletonIK 2018-08-04 19:35:53 +02:00
audio Improved stream paused fade code 2018-07-09 21:58:33 -03:00
gui Expose _clips_input as a virtual function, closes #15358 2018-07-29 12:48:17 -03:00
main Fixed process priority 2018-08-04 14:51:44 +02:00
resources Tweak the default SpatialMaterial properties 2018-08-07 17:04:30 +02:00
register_scene_types.cpp Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Expose _clips_input as a virtual function, closes #15358 2018-07-29 12:48:17 -03:00
scene_string_names.h Expose _clips_input as a virtual function, closes #15358 2018-07-29 12:48:17 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00