godot/modules/mono
Hugo Locurcio 31b7f02a29
Remove ToolButton in favor of Button
ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.

Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.

This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19 20:49:49 +02:00
..
build_scripts Fix dynamic linking of MSVC Mono with MinGW Godot 2020-06-15 21:29:50 +02:00
doc_classes Document Mono-specific classes 2020-06-18 10:32:34 +02:00
editor Remove ToolButton in favor of Button 2020-06-19 20:49:49 +02:00
glue [mono] implement generics GetNodesInGroup 2020-06-19 08:49:24 +02:00
icons
mono_gd return boxed long when marshalling a godot int to mono runtime in dynamic contexts 2020-06-17 17:16:17 -04:00
utils C#: Add VisualStudio support 2020-06-15 21:29:16 +02:00
__init__.py
.gitignore
class_db_api_json.cpp
class_db_api_json.h
config.py DocData: Skip language-specific ClassDoc without methods/constants 2020-06-17 15:09:07 +02:00
csharp_script.cpp Fixes building mono release templates 2020-05-30 12:21:24 +07:00
csharp_script.h
godotsharp_defs.h
godotsharp_dirs.cpp
godotsharp_dirs.h
managed_callable.cpp
managed_callable.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp
register_types.h
SCsub
signal_awaiter_utils.cpp
signal_awaiter_utils.h