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- Add range hints to all uniforms that match the BaseMaterial3D property hints, so that ranges in the inspector remain identical after converting to a shader. - Add comments to describe selected options within the shader. This makes it easier to remember what each block of code does. - Format code to follow the Godot shader language style guide. |
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.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
theme | ||
property_list_helper.cpp | ||
property_list_helper.h | ||
property_utils.cpp | ||
property_utils.h | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |