godot/modules/raycast
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
..
config.py
godot_update_embree.py
lightmap_raycaster.cpp
lightmap_raycaster.h
raycast_occlusion_cull.cpp Improvements and fixes to occluders 2022-02-07 13:04:51 +01:00
raycast_occlusion_cull.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
register_types.cpp
register_types.h
SCsub
static_raycaster.cpp
static_raycaster.h