mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
fe52458154
Happy new year to the wonderful Godot community!
232 lines
7.1 KiB
C++
232 lines
7.1 KiB
C++
/*************************************************************************/
|
|
/* area_3d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef AREA_3D_H
|
|
#define AREA_3D_H
|
|
|
|
#include "core/templates/vset.h"
|
|
#include "scene/3d/collision_object_3d.h"
|
|
|
|
class Area3D : public CollisionObject3D {
|
|
GDCLASS(Area3D, CollisionObject3D);
|
|
|
|
public:
|
|
enum SpaceOverride {
|
|
SPACE_OVERRIDE_DISABLED,
|
|
SPACE_OVERRIDE_COMBINE,
|
|
SPACE_OVERRIDE_COMBINE_REPLACE,
|
|
SPACE_OVERRIDE_REPLACE,
|
|
SPACE_OVERRIDE_REPLACE_COMBINE
|
|
};
|
|
|
|
private:
|
|
SpaceOverride gravity_space_override = SPACE_OVERRIDE_DISABLED;
|
|
Vector3 gravity_vec;
|
|
real_t gravity;
|
|
bool gravity_is_point = false;
|
|
real_t gravity_distance_scale = 0.0;
|
|
|
|
SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED;
|
|
SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED;
|
|
real_t angular_damp = 0.1;
|
|
real_t linear_damp = 0.1;
|
|
|
|
int priority = 0;
|
|
|
|
real_t wind_force_magnitude = 0.0;
|
|
real_t wind_attenuation_factor = 0.0;
|
|
NodePath wind_source_path;
|
|
|
|
bool monitoring = false;
|
|
bool monitorable = false;
|
|
bool locked = false;
|
|
|
|
void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape);
|
|
|
|
void _body_enter_tree(ObjectID p_id);
|
|
void _body_exit_tree(ObjectID p_id);
|
|
|
|
struct ShapePair {
|
|
int body_shape = 0;
|
|
int area_shape = 0;
|
|
bool operator<(const ShapePair &p_sp) const {
|
|
if (body_shape == p_sp.body_shape) {
|
|
return area_shape < p_sp.area_shape;
|
|
} else {
|
|
return body_shape < p_sp.body_shape;
|
|
}
|
|
}
|
|
|
|
ShapePair() {}
|
|
ShapePair(int p_bs, int p_as) {
|
|
body_shape = p_bs;
|
|
area_shape = p_as;
|
|
}
|
|
};
|
|
|
|
struct BodyState {
|
|
RID rid;
|
|
int rc = 0;
|
|
bool in_tree = false;
|
|
VSet<ShapePair> shapes;
|
|
};
|
|
|
|
Map<ObjectID, BodyState> body_map;
|
|
|
|
void _area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape);
|
|
|
|
void _area_enter_tree(ObjectID p_id);
|
|
void _area_exit_tree(ObjectID p_id);
|
|
|
|
struct AreaShapePair {
|
|
int area_shape = 0;
|
|
int self_shape = 0;
|
|
bool operator<(const AreaShapePair &p_sp) const {
|
|
if (area_shape == p_sp.area_shape) {
|
|
return self_shape < p_sp.self_shape;
|
|
} else {
|
|
return area_shape < p_sp.area_shape;
|
|
}
|
|
}
|
|
|
|
AreaShapePair() {}
|
|
AreaShapePair(int p_bs, int p_as) {
|
|
area_shape = p_bs;
|
|
self_shape = p_as;
|
|
}
|
|
};
|
|
|
|
struct AreaState {
|
|
RID rid;
|
|
int rc = 0;
|
|
bool in_tree = false;
|
|
VSet<AreaShapePair> shapes;
|
|
};
|
|
|
|
Map<ObjectID, AreaState> area_map;
|
|
void _clear_monitoring();
|
|
|
|
bool audio_bus_override = false;
|
|
StringName audio_bus = "Master";
|
|
|
|
bool use_reverb_bus = false;
|
|
StringName reverb_bus = "Master";
|
|
float reverb_amount = 0.0;
|
|
float reverb_uniformity = 0.0;
|
|
|
|
void _validate_property(PropertyInfo &property) const override;
|
|
|
|
void _initialize_wind();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_gravity_space_override_mode(SpaceOverride p_mode);
|
|
SpaceOverride get_gravity_space_override_mode() const;
|
|
|
|
void set_gravity_is_point(bool p_enabled);
|
|
bool is_gravity_a_point() const;
|
|
|
|
void set_gravity_point_distance_scale(real_t p_scale);
|
|
real_t get_gravity_point_distance_scale() const;
|
|
|
|
void set_gravity_point_center(const Vector3 &p_center);
|
|
const Vector3 &get_gravity_point_center() const;
|
|
|
|
void set_gravity_direction(const Vector3 &p_direction);
|
|
const Vector3 &get_gravity_direction() const;
|
|
|
|
void set_gravity(real_t p_gravity);
|
|
real_t get_gravity() const;
|
|
|
|
void set_linear_damp_space_override_mode(SpaceOverride p_mode);
|
|
SpaceOverride get_linear_damp_space_override_mode() const;
|
|
|
|
void set_angular_damp_space_override_mode(SpaceOverride p_mode);
|
|
SpaceOverride get_angular_damp_space_override_mode() const;
|
|
|
|
void set_angular_damp(real_t p_angular_damp);
|
|
real_t get_angular_damp() const;
|
|
|
|
void set_linear_damp(real_t p_linear_damp);
|
|
real_t get_linear_damp() const;
|
|
|
|
void set_priority(real_t p_priority);
|
|
real_t get_priority() const;
|
|
|
|
void set_wind_force_magnitude(real_t p_wind_force_magnitude);
|
|
real_t get_wind_force_magnitude() const;
|
|
|
|
void set_wind_attenuation_factor(real_t p_wind_attenuation_factor);
|
|
real_t get_wind_attenuation_factor() const;
|
|
|
|
void set_wind_source_path(const NodePath &p_wind_source_path);
|
|
const NodePath &get_wind_source_path() const;
|
|
|
|
void set_monitoring(bool p_enable);
|
|
bool is_monitoring() const;
|
|
|
|
void set_monitorable(bool p_enable);
|
|
bool is_monitorable() const;
|
|
|
|
TypedArray<Node3D> get_overlapping_bodies() const;
|
|
TypedArray<Area3D> get_overlapping_areas() const; //function for script
|
|
|
|
bool overlaps_area(Node *p_area) const;
|
|
bool overlaps_body(Node *p_body) const;
|
|
|
|
void set_audio_bus_override(bool p_override);
|
|
bool is_overriding_audio_bus() const;
|
|
|
|
void set_audio_bus_name(const StringName &p_audio_bus);
|
|
StringName get_audio_bus_name() const;
|
|
|
|
void set_use_reverb_bus(bool p_enable);
|
|
bool is_using_reverb_bus() const;
|
|
|
|
void set_reverb_bus(const StringName &p_audio_bus);
|
|
StringName get_reverb_bus() const;
|
|
|
|
void set_reverb_amount(float p_amount);
|
|
float get_reverb_amount() const;
|
|
|
|
void set_reverb_uniformity(float p_uniformity);
|
|
float get_reverb_uniformity() const;
|
|
|
|
Area3D();
|
|
~Area3D();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(Area3D::SpaceOverride);
|
|
|
|
#endif // AREA__H
|