godot/scene
Rémi Verschelde 317cd0b19a
Refactor some object type checking code with cast_to
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
..
2d Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
3d Add missing SNAME macro optimization in some function calls 2022-02-06 15:54:04 +01:00
animation String: Add contains(). 2022-02-04 01:28:02 +05:45
audio Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
debugger Allow method binds to take Object subclasses as arguments 2022-01-25 09:03:36 -07:00
gui Fix theming for floating window docks 2022-02-07 09:55:25 -03:00
main Rework CanvasItem visibility propagation 2022-02-06 00:26:28 +01:00
multiplayer [Net] Move RPC, Node cache out of MultiplayerAPI. 2022-02-05 02:00:23 +01:00
resources Refactor some object type checking code with cast_to 2022-02-08 10:08:34 +01:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp [Net] Move RPC, Node cache out of MultiplayerAPI. 2022-02-05 02:00:23 +01:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00