godot/modules/multiplayer
2024-02-25 18:44:02 +01:00
..
doc_classes Add keywords to improve search in the class reference 2024-02-22 16:16:49 +01:00
editor Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
config.py
multiplayer_debugger.cpp Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
multiplayer_debugger.h
multiplayer_spawner.cpp Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
multiplayer_spawner.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
multiplayer_synchronizer.cpp Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
multiplayer_synchronizer.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
register_types.cpp
register_types.h
scene_cache_interface.cpp [MP] Handle cleanup of "scene cache" nodes 2024-01-18 21:18:54 +01:00
scene_cache_interface.h [MP] Handle cleanup of "scene cache" nodes 2024-01-18 21:18:54 +01:00
scene_multiplayer.cpp Fix removing connected peer during disconnection 2024-02-25 18:44:02 +01:00
scene_multiplayer.h Fixed binary representation typo in comment 2024-02-14 07:59:12 -06:00
scene_replication_config.cpp [MP] Make replication mode an enum + optimizations 2023-08-30 15:00:39 +02:00
scene_replication_config.h [MP] Make replication mode an enum + optimizations 2023-08-30 15:00:39 +02:00
scene_replication_interface.cpp Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
scene_replication_interface.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
scene_rpc_interface.cpp [MP] Avoid unnecessary internal ref/unrefs 2023-10-10 14:42:54 +02:00
scene_rpc_interface.h [MP] Avoid unnecessary internal ref/unrefs 2023-10-10 14:42:54 +02:00
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