godot/core/string
Hugo Locurcio c012fbc8b2
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
..
node_path.cpp
node_path.h
optimized_translation.cpp Fix specific warnings issues by Clang 2021-10-14 14:14:26 -07:00
optimized_translation.h
print_string.cpp Change print_line() to use any number of Variants 2021-10-07 16:28:22 +02:00
print_string.h Change print_line() to use any number of Variants 2021-10-07 16:28:22 +02:00
SCsub
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp Adds ability to debug stringnames 2021-07-20 17:31:51 -03:00
string_name.h Adds ability to debug stringnames 2021-07-20 17:31:51 -03:00
translation_po.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
translation_po.h
translation.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
translation.h Implement override of get_message and get_plural_message 2021-09-29 14:19:14 +03:00
ucaps.h
ustring.cpp clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 15:43:36 +02:00
ustring.h CharProxy: Add copy constructor 2021-09-30 23:06:40 +02:00