godot/core
2021-11-05 18:22:42 -04:00
..
config Restrict the project data directory configuration 2021-10-18 14:10:38 -07:00
crypto
debugger Save all 64 bits of get_ticks_msec() in more cases 2021-10-26 13:58:58 +02:00
error Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
extension Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
input Sync controller mappings DB with SDL2 community repo 2021-11-03 19:55:52 +01:00
io Add is_built_in() method to Resource 2021-11-04 12:45:58 +01:00
math Rename AABB get_area to get_volume 2021-11-05 18:22:42 -04:00
multiplayer [Net] Fix spawn/despawn custom callable argument. 2021-10-12 14:18:16 +02:00
object Add is_built_in() method to Resource 2021-11-04 12:45:58 +01:00
os Add support for PowerPC family 2021-11-01 22:25:53 +01:00
string Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
templates Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests) 2021-10-30 13:11:01 +02:00
variant Rename AABB get_area to get_volume 2021-11-05 18:22:42 -04:00
core_bind.cpp [macOS] Add create_instance function to spawn editor copies. 2021-11-01 11:48:23 +02:00
core_bind.h [macOS] Add create_instance function to spawn editor copies. 2021-11-01 11:48:23 +02:00
core_builders.py Use maximum zlib compression when generating editor translation headers 2021-10-29 19:07:48 +02:00
core_constants.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
core_constants.h
core_string_names.cpp
core_string_names.h
doc_data.cpp
doc_data.h Move the docs for constructors and operators out of methods section 2021-10-29 12:34:57 -05:00
register_core_types.cpp
register_core_types.h
SCsub SCons: List .gen.cpp sources explicitly to avoid globbing errors 2021-10-15 22:14:11 +02:00
typedefs.h Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests) 2021-10-30 13:11:01 +02:00
version.h