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102 lines
3.6 KiB
C++
102 lines
3.6 KiB
C++
/*************************************************************************/
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/* visibility_notifier_3d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef VISIBILITY_NOTIFIER_H
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#define VISIBILITY_NOTIFIER_H
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#include "scene/3d/node_3d.h"
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class World3D;
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class Camera3D;
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class VisibilityNotifier3D : public Node3D {
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GDCLASS(VisibilityNotifier3D, Node3D);
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Ref<World3D> world;
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Set<Camera3D *> cameras;
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AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
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protected:
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virtual void _screen_enter() {}
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virtual void _screen_exit() {}
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void _notification(int p_what);
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static void _bind_methods();
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friend struct SpatialIndexer;
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void _enter_camera(Camera3D *p_camera);
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void _exit_camera(Camera3D *p_camera);
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public:
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void set_aabb(const AABB &p_aabb);
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AABB get_aabb() const;
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bool is_on_screen() const;
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VisibilityNotifier3D();
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};
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class VisibilityEnabler3D : public VisibilityNotifier3D {
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GDCLASS(VisibilityEnabler3D, VisibilityNotifier3D);
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public:
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enum Enabler {
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ENABLER_PAUSE_ANIMATIONS,
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ENABLER_FREEZE_BODIES,
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ENABLER_MAX
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};
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protected:
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virtual void _screen_enter() override;
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virtual void _screen_exit() override;
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bool visible = false;
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void _find_nodes(Node *p_node);
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Map<Node *, Variant> nodes;
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void _node_removed(Node *p_node);
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bool enabler[ENABLER_MAX];
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void _change_node_state(Node *p_node, bool p_enabled);
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_enabler(Enabler p_enabler, bool p_enable);
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bool is_enabler_enabled(Enabler p_enabler) const;
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VisibilityEnabler3D();
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};
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VARIANT_ENUM_CAST(VisibilityEnabler3D::Enabler);
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#endif // VISIBILITY_NOTIFIER_H
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