godot/modules/mono
ShyRed 77ab9ba252 Fix generation of Mono Glue for Visual Studio 2017+
vsnprintf definition should only be changed when MSC version is older than 2013. The version check and fix is taken from StringUtils.h of assimp.
2019-05-05 12:39:02 +02:00
..
build_scripts SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00
doc_classes doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
editor Merge pull request #28423 from neikeq/dont-forget-to-think-a-name-for-this-branch 2019-04-29 16:56:25 +02:00
glue Make "decimal" functions more consistent 2019-04-30 13:49:17 -04:00
mono_gd C#: Support resource type hint in exported arrays 2019-04-29 21:20:05 +02:00
utils Fix generation of Mono Glue for Visual Studio 2017+ 2019-05-05 12:39:02 +02:00
config.py Mono: Reorganize build scripts 2019-04-07 19:03:09 +02:00
csharp_script.cpp C#: Support resource type hint in exported arrays 2019-04-29 21:20:05 +02:00
csharp_script.h Mono: Lazily load scripts metadata file 2019-04-26 19:53:44 +02:00
godotsharp_defs.h
godotsharp_dirs.cpp
godotsharp_dirs.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp
register_types.h
SCsub Mono: Add compiler flags to env_mono instead of env 2019-04-07 19:03:13 +02:00
signal_awaiter_utils.cpp C#: Add marshalling support for IEnumerable and IDictionary 2019-04-06 12:14:37 +02:00
signal_awaiter_utils.h