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area_bullet.cpp
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Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled"
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2020-10-08 12:22:59 +02:00 |
area_bullet.h
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Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled"
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2020-10-08 12:22:59 +02:00 |
btRayShape.cpp
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btRayShape.h
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bullet_physics_server.cpp
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Move Bullet physics query flush from Bullet space pre-tick callback to
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2020-07-08 11:39:41 +01:00 |
bullet_physics_server.h
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Revert "- Enhanced the flush mechanism by flushing only needed thing."
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2020-10-08 12:16:12 +02:00 |
bullet_types_converter.cpp
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Check entire basis column for zero size when unscaling Bullet basis.
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2020-10-02 10:30:08 +01:00 |
bullet_types_converter.h
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bullet_utilities.h
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collision_object_bullet.cpp
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Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled"
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2020-10-08 12:22:59 +02:00 |
collision_object_bullet.h
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Refactor MethodBind to use variadic templates
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2020-10-18 12:28:44 +02:00 |
cone_twist_joint_bullet.cpp
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cone_twist_joint_bullet.h
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config.py
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constraint_bullet.cpp
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constraint_bullet.h
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generic_6dof_joint_bullet.cpp
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generic_6dof_joint_bullet.h
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godot_collision_configuration.cpp
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godot_collision_configuration.h
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godot_collision_dispatcher.cpp
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godot_collision_dispatcher.h
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godot_motion_state.h
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godot_ray_world_algorithm.cpp
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godot_ray_world_algorithm.h
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godot_result_callbacks.cpp
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Revert "Allow Area2D and 3D mouse events without a collision layer"
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2020-07-27 22:45:01 +02:00 |
godot_result_callbacks.h
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hinge_joint_bullet.cpp
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hinge_joint_bullet.h
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joint_bullet.cpp
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joint_bullet.h
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pin_joint_bullet.cpp
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pin_joint_bullet.h
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register_types.cpp
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register_types.h
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rid_bullet.h
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rigid_body_bullet.cpp
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Merge pull request #42592 from madmiraal/fix-42567
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2020-10-13 09:51:53 +02:00 |
rigid_body_bullet.h
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Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled"
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2020-10-08 12:22:59 +02:00 |
SCsub
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shape_bullet.cpp
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Reapply -Avoid adding margin twice along capsule Y axis
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2020-10-08 16:22:38 +01:00 |
shape_bullet.h
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Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled"
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2020-10-08 12:22:59 +02:00 |
shape_owner_bullet.cpp
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shape_owner_bullet.h
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slider_joint_bullet.cpp
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slider_joint_bullet.h
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soft_body_bullet.cpp
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Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled"
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2020-10-08 12:22:59 +02:00 |
soft_body_bullet.h
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Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled"
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2020-10-08 12:22:59 +02:00 |
space_bullet.cpp
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Fixed #41040 in an alternative way now that #39726 is reverted
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2020-10-08 13:10:48 +02:00 |
space_bullet.h
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Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled"
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2020-10-08 12:22:59 +02:00 |