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https://github.com/godotengine/godot.git
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abbba50b32
Previously builds for 64 Bit targets on the x64 Native Tools Command Prompt failed while trying to link the 64Bit build godot objects with 32Bit vc libraries. This was due to wrong library directories. Since there are the environment variables INCLUDE and LIB which are containing the correct paths this patch uses those now to fix the linking issue. Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
211 lines
6.1 KiB
Python
211 lines
6.1 KiB
Python
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import os
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import sys
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def is_active():
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return True
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def get_name():
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return "Windows"
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def can_build():
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if (os.name=="nt"):
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#building natively on windows!
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if (os.getenv("VSINSTALLDIR")):
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return True
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else:
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print("MSVC Not detected, attempting mingw.")
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return True
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if (os.name=="posix"):
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if os.system("i586-mingw32msvc-gcc --version") == 0:
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return True
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return False
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def get_opts():
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mwp=""
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mwp64=""
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if (os.name!="nt"):
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mwp="i586-mingw32msvc-"
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mwp64="x86_64-w64-mingw32-"
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return [
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('force_64_bits','Force 64 bits binary','no'),
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('force_32_bits','Force 32 bits binary','no'),
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('mingw_prefix','Mingw Prefix',mwp),
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('mingw_prefix_64','Mingw Prefix 64 bits',mwp64),
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]
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def get_flags():
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return [
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('freetype','builtin'), #use builtin freetype
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]
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def configure(env):
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if os.name == "posix":
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env['OBJSUFFIX'] = ".win"+env['OBJSUFFIX']
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env['LIBSUFFIX'] = ".win"+env['LIBSUFFIX']
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env.Append(CPPPATH=['#platform/windows'])
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if (env["tools"]=="no"):
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#no tools suffix
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env['OBJSUFFIX'] = ".nt"+env['OBJSUFFIX']
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#env['LIBSUFFIX'] = ".nt"+env['LIBSUFFIX']
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env['platform_libsuffix'] = ".nt"+env['LIBSUFFIX']
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if (os.name=="nt" and os.getenv("VSINSTALLDIR")!=None):
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#build using visual studio
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env['ENV']['TMP'] = os.environ['TMP']
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env.Append(CPPPATH=['#platform/windows/include'])
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env.Append(LIBPATH=['#platform/windows/lib'])
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if (env["freetype"]!="no"):
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env.Append(CCFLAGS=['/DFREETYPE_ENABLED'])
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env.Append(CPPPATH=['#tools/freetype'])
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env.Append(CPPPATH=['#tools/freetype/freetype/include'])
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if (env["target"]=="release"):
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env.Append(CCFLAGS=['/O2'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
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env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
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elif (env["target"]=="test"):
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env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
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elif (env["target"]=="debug"):
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env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO','/O1'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
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env.Append(LINKFLAGS=['/DEBUG'])
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elif (env["target"]=="profile"):
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env.Append(CCFLAGS=['-g','-pg'])
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env.Append(LINKFLAGS=['-pg'])
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env.Append(CCFLAGS=['/MT','/Gd','/GR','/nologo'])
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env.Append(CXXFLAGS=['/TP'])
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env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
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env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
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env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
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env.Append(CCFLAGS=['/DRTAUDIO_ENABLED'])
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env.Append(CCFLAGS=['/DWIN32'])
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env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
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env.Append(CCFLAGS=['/DGLES2_ENABLED'])
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env.Append(CCFLAGS=['/DGLES1_ENABLED'])
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env.Append(CCFLAGS=['/DGLEW_ENABLED'])
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env.Append(LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32','wsock32'])
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env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
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if (os.getenv("DXSDK_DIR")):
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DIRECTX_PATH=os.getenv("DXSDK_DIR")
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else:
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DIRECTX_PATH="C:/Program Files/Microsoft DirectX SDK (March 2009)"
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if (os.getenv("VCINSTALLDIR")):
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VC_PATH=os.getenv("VCINSTALLDIR")
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else:
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VC_PATH=""
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env.Append(CCFLAGS=["/I" + p for p in os.getenv("INCLUDE").split(";")])
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env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
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env.Append(CCFLAGS=["/I"+DIRECTX_PATH+"/Include"])
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env.Append(LIBPATH=[DIRECTX_PATH+"/Lib/x86"])
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env['ENV'] = os.environ;
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else:
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#build using mingw
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if (os.name=="nt"):
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env['ENV']['TMP'] = os.environ['TMP'] #way to go scons, you can be so stupid sometimes
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mingw_prefix=""
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if (env["force_32_bits"]!="no"):
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env['OBJSUFFIX'] = ".32"+env['OBJSUFFIX']
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env['LIBSUFFIX'] = ".32"+env['LIBSUFFIX']
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env.Append(CCFLAGS=['-m32'])
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env.Append(LINKFLAGS=['-m32'])
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if (env["force_64_bits"]!="no"):
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mingw_prefix=env["mingw_prefix_64"];
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env['OBJSUFFIX'] = ".64"+env['OBJSUFFIX']
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env['LIBSUFFIX'] = ".64"+env['LIBSUFFIX']
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env.Append(LINKFLAGS=['-static'])
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else:
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mingw_prefix=env["mingw_prefix"];
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if (env["target"]=="release"):
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env.Append(CCFLAGS=['-O3','-ffast-math','-fomit-frame-pointer','-msse2'])
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env['OBJSUFFIX'] = "_opt"+env['OBJSUFFIX']
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env['LIBSUFFIX'] = "_opt"+env['LIBSUFFIX']
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elif (env["target"]=="release_debug"):
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env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
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env['OBJSUFFIX'] = "_optd"+env['OBJSUFFIX']
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env['LIBSUFFIX'] = "_optd"+env['LIBSUFFIX']
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elif (env["target"]=="debug"):
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env.Append(CCFLAGS=['-g', '-Wall','-DDEBUG_ENABLED'])
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elif (env["target"]=="release_tools"):
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env.Append(CCFLAGS=['-O2','-Wall','-DDEBUG_ENABLED'])
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if (env["freetype"]!="no"):
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env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
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env.Append(CPPPATH=['#tools/freetype'])
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env.Append(CPPPATH=['#tools/freetype/freetype/include'])
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env["CC"]=mingw_prefix+"gcc"
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env['AS']=mingw_prefix+"as"
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env['CXX'] = mingw_prefix+"g++"
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env['AR'] = mingw_prefix+"ar"
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env['RANLIB'] = mingw_prefix+"ranlib"
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env['LD'] = mingw_prefix+"g++"
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#env['CC'] = "winegcc"
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#env['CXX'] = "wineg++"
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env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows'])
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env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED'])
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env.Append(CCFLAGS=['-DGLES2_ENABLED','-DGLES1_ENABLED','-DGLEW_ENABLED'])
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env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','wsock32','kernel32'])
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#'d3dx9d'
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env.Append(CPPFLAGS=['-DMINGW_ENABLED'])
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env.Append(LINKFLAGS=['-g'])
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import methods
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env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
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env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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