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93 lines
4.2 KiB
C++
93 lines
4.2 KiB
C++
/*************************************************************************/
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/* script_editor_debugger_websocket.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_debugger_server_websocket.h"
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#include "core/project_settings.h"
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#include "editor/editor_settings.h"
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#include "modules/websocket/remote_debugger_peer_websocket.h"
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void EditorDebuggerServerWebSocket::_peer_connected(int p_id, String _protocol) {
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pending_peers.push_back(p_id);
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}
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void EditorDebuggerServerWebSocket::_peer_disconnected(int p_id, bool p_was_clean) {
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if (pending_peers.find(p_id))
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pending_peers.erase(p_id);
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}
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void EditorDebuggerServerWebSocket::poll() {
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server->poll();
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}
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Error EditorDebuggerServerWebSocket::start() {
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int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
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Vector<String> protocols;
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protocols.push_back("binary"); // compatibility with EMSCRIPTEN TCP-to-WebSocket layer.
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return server->listen(remote_port, protocols);
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}
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void EditorDebuggerServerWebSocket::stop() {
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server->stop();
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pending_peers.clear();
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}
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bool EditorDebuggerServerWebSocket::is_active() const {
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return server->is_listening();
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}
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bool EditorDebuggerServerWebSocket::is_connection_available() const {
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return pending_peers.size() > 0;
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}
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Ref<RemoteDebuggerPeer> EditorDebuggerServerWebSocket::take_connection() {
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ERR_FAIL_COND_V(!is_connection_available(), Ref<RemoteDebuggerPeer>());
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RemoteDebuggerPeer *peer = memnew(RemoteDebuggerPeerWebSocket(server->get_peer(pending_peers[0])));
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pending_peers.pop_front();
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return peer;
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}
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EditorDebuggerServerWebSocket::EditorDebuggerServerWebSocket() {
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server = Ref<WebSocketServer>(WebSocketServer::create());
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int max_pkts = (int)GLOBAL_GET("network/limits/debugger/max_queued_messages");
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server->set_buffers(8192, max_pkts, 8192, max_pkts);
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server->connect("client_connected", callable_mp(this, &EditorDebuggerServerWebSocket::_peer_connected));
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server->connect("client_disconnected", callable_mp(this, &EditorDebuggerServerWebSocket::_peer_disconnected));
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}
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EditorDebuggerServerWebSocket::~EditorDebuggerServerWebSocket() {
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stop();
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}
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EditorDebuggerServer *EditorDebuggerServerWebSocket::create(const String &p_protocol) {
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ERR_FAIL_COND_V(p_protocol != "ws://", NULL);
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return memnew(EditorDebuggerServerWebSocket);
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}
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