godot/servers/rendering
2021-05-10 21:52:15 +10:00
..
renderer_rd Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer. 2021-05-10 21:52:15 +10:00
renderer_canvas_cull.cpp Fix canvas renderer line width 2021-03-04 21:37:06 +01:00
renderer_canvas_cull.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_scene_cull.cpp Assorted fixes to UV unwrapping and GPU lightmapper 2021-05-03 18:10:34 +02:00
renderer_scene_cull.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
renderer_scene_occlusion_cull.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_scene_occlusion_cull.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_scene_render.cpp
renderer_scene_render.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_scene.cpp
renderer_scene.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_storage.cpp
renderer_storage.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_viewport.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device.cpp Obtain supported Vulkan API 2021-03-26 12:06:57 +11:00
rendering_device.h Cleanup vulkan capabilities check and add multiview check 2021-05-06 12:06:07 +10:00
rendering_server_default.cpp Fix negative VRAM values 2021-03-05 21:48:20 +00:00
rendering_server_default.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_language.cpp Highlight control flow keywords with a different color 2021-05-05 22:38:12 +02:00
shader_language.h Highlight control flow keywords with a different color 2021-05-05 22:38:12 +02:00
shader_types.cpp Implement Particle Trails 2021-04-30 17:38:02 -03:00
shader_types.h