godot/servers/rendering/renderer_rd
reduz 455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
..
effects Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
environment Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
forward_clustered Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
forward_mobile Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
shaders Merge pull request #62478 from BastiaanOlij/split_effects_20220628 2022-07-22 23:44:52 +02:00
storage_rd Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
cluster_builder_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
cluster_builder_rd.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
effects_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
effects_rd.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
renderer_canvas_render_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
renderer_canvas_render_rd.h Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
renderer_compositor_rd.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_compositor_rd.h Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h
renderer_scene_render_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
renderer_scene_render_rd.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
renderer_scene_sky_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
renderer_scene_sky_rd.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_rd.cpp Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
shader_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00