godot/drivers/unix/dir_access_unix.h
Fredia Huya-Kouadio f9c19298ce Add full support for Android scoped storage.
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-07-05 03:00:37 -07:00

95 lines
3.8 KiB
C++

/*************************************************************************/
/* dir_access_unix.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/*************************************************************************/
#ifndef DIR_ACCESS_UNIX_H
#define DIR_ACCESS_UNIX_H
#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)
#include "core/io/dir_access.h"
#include <dirent.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>
class DirAccessUnix : public DirAccess {
DIR *dir_stream = nullptr;
bool _cisdir = false;
bool _cishidden = false;
protected:
String current_dir;
virtual String fix_unicode_name(const char *p_name) const { return String::utf8(p_name); }
virtual bool is_hidden(const String &p_name);
public:
virtual Error list_dir_begin(); ///< This starts dir listing
virtual String get_next();
virtual bool current_is_dir() const;
virtual bool current_is_hidden() const;
virtual void list_dir_end(); ///<
virtual int get_drive_count();
virtual String get_drive(int p_drive);
virtual int get_current_drive();
virtual bool drives_are_shortcuts();
virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
virtual String get_current_dir(bool p_include_drive = true) const; ///< return current dir location
virtual Error make_dir(String p_dir);
virtual bool file_exists(String p_file);
virtual bool dir_exists(String p_dir);
virtual bool is_readable(String p_dir);
virtual bool is_writable(String p_dir);
virtual uint64_t get_modified_time(String p_file);
virtual Error rename(String p_path, String p_new_path);
virtual Error remove(String p_path);
virtual bool is_link(String p_file);
virtual String read_link(String p_file);
virtual Error create_link(String p_source, String p_target);
virtual uint64_t get_space_left();
virtual String get_filesystem_type() const;
DirAccessUnix();
~DirAccessUnix();
};
#endif //UNIX ENABLED
#endif