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animated_sprite.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
animated_sprite.h
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Add null-check to get_normal_frame
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2017-06-20 00:37:34 +02:00 |
area_2d.cpp
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Convert Object::cast_to() to the static version
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2017-08-24 23:08:24 +02:00 |
area_2d.h
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-Added AudioStreamPlayer2D, for 2D positional sound
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2017-06-18 21:07:32 -03:00 |
audio_stream_player_2d.cpp
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Convert Object::cast_to() to the static version
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2017-08-24 23:08:24 +02:00 |
audio_stream_player_2d.h
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-Added AudioStreamPlayer2D, for 2D positional sound
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2017-06-18 21:07:32 -03:00 |
back_buffer_copy.cpp
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ClassDB: Provide the enum name of integer constants
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2017-08-20 22:07:43 +02:00 |
back_buffer_copy.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
camera_2d.cpp
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Convert Object::cast_to() to the static version
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2017-08-24 23:08:24 +02:00 |
camera_2d.h
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Added some editor enhancements to Camera2D. Added the option to draw Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent.
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2017-06-25 16:05:44 -04:00 |
canvas_item.cpp
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Convert Object::cast_to() to the static version
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2017-08-24 23:08:24 +02:00 |
canvas_item.h
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Added polygon antialiasing, but it does not work on nvidia. Will have to try something else..
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2017-08-19 13:14:38 -03:00 |
canvas_modulate.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
canvas_modulate.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
collision_object_2d.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
collision_object_2d.h
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expose missing CollisionShape API for CollisionObject
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2017-07-24 20:29:49 +02:00 |
collision_polygon_2d.cpp
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Convert Object::cast_to() to the static version
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2017-08-24 23:08:24 +02:00 |
collision_polygon_2d.h
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
collision_shape_2d.cpp
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Convert Object::cast_to() to the static version
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2017-08-24 23:08:24 +02:00 |
collision_shape_2d.h
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
joints_2d.cpp
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Convert Object::cast_to() to the static version
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2017-08-24 23:08:24 +02:00 |
joints_2d.h
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
light_2d.cpp
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Merge pull request #10351 from neikeq/enums-are-for-the-weak
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2017-08-21 19:56:08 -03:00 |
light_2d.h
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-Fixed occluder rendering, closes #8560
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2017-06-13 01:23:04 -03:00 |
light_occluder_2d.cpp
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Merge pull request #10351 from neikeq/enums-are-for-the-weak
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2017-08-21 19:56:08 -03:00 |
light_occluder_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
line_2d.cpp
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ClassDB: Provide the enum name of integer constants
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2017-08-20 22:07:43 +02:00 |
line_2d.h
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-Added .hdr format support
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2017-05-28 21:48:05 -03:00 |
line_builder.cpp
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Fixed broken Line2D due to math changes in f271591ac2
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2017-06-14 02:21:40 +02:00 |
line_builder.h
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-Added .hdr format support
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2017-05-28 21:48:05 -03:00 |
navigation2d.cpp
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Fix double point in Navigation2D
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2017-08-16 13:46:10 +02:00 |
navigation2d.h
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Moved member variables from constructor to initialization list
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2017-08-08 21:43:19 -04:00 |
navigation_polygon.cpp
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Convert Object::cast_to() to the static version
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2017-08-24 23:08:24 +02:00 |
navigation_polygon.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
node_2d.cpp
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Convert Object::cast_to() to the static version
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2017-08-24 23:08:24 +02:00 |
node_2d.h
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
parallax_background.cpp
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Convert Object::cast_to() to the static version
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2017-08-24 23:08:24 +02:00 |
parallax_background.h
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
parallax_layer.cpp
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Convert Object::cast_to() to the static version
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2017-08-24 23:08:24 +02:00 |
parallax_layer.h
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
particles_2d.cpp
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Merge pull request #10351 from neikeq/enums-are-for-the-weak
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2017-08-21 19:56:08 -03:00 |
particles_2d.h
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
path_2d.cpp
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Convert Object::cast_to() to the static version
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2017-08-24 23:08:24 +02:00 |
path_2d.h
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
path_texture.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
path_texture.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
physics_body_2d.cpp
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Convert Object::cast_to() to the static version
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2017-08-24 23:08:24 +02:00 |
physics_body_2d.h
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Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615
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2017-08-05 16:06:15 -03:00 |
polygon_2d.cpp
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Removed unnecessary assignments
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2017-08-21 15:15:55 -04:00 |
polygon_2d.h
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Added polygon antialiasing, but it does not work on nvidia. Will have to try something else..
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2017-08-19 13:14:38 -03:00 |
position_2d.cpp
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Removes editor_hint from SceneTree
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2017-08-19 01:29:45 +02:00 |
position_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
ray_cast_2d.cpp
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Convert Object::cast_to() to the static version
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2017-08-24 23:08:24 +02:00 |
ray_cast_2d.h
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
remote_transform_2d.cpp
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Convert Object::cast_to() to the static version
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2017-08-24 23:08:24 +02:00 |
remote_transform_2d.h
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Added the following features to RemoteTransform and RemoteTransform2D:
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2017-07-05 16:29:48 -04:00 |
screen_button.cpp
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Convert Object::cast_to() to the static version
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2017-08-24 23:08:24 +02:00 |
screen_button.h
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
sprite.cpp
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Convert Object::cast_to() to the static version
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2017-08-24 23:08:24 +02:00 |
sprite.h
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Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
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2017-06-18 22:55:02 -03:00 |
tile_map.cpp
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Removed old fp_adjust code that conflicts with clipped rects, fixes #9925
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2017-08-25 10:40:29 -03:00 |
tile_map.h
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Added get_used_cells_by_id method 3.0
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2017-08-02 18:02:00 -04:00 |
visibility_notifier_2d.cpp
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Convert Object::cast_to() to the static version
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2017-08-24 23:08:24 +02:00 |
visibility_notifier_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
y_sort.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
y_sort.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |