.. |
bokeh_dof.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
canvas_occlusion.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
canvas_sdf.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
canvas_uniforms_inc.glsl
|
|
|
canvas.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
cluster_data_inc.glsl
|
|
|
cluster_debug.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
cluster_render.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
cluster_store.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
copy_to_fb.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
copy.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
cube_to_dp.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
cubemap_downsampler.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
cubemap_filter.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
cubemap_roughness.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
gi.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
giprobe_debug.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
giprobe_sdf.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
giprobe_write.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
giprobe.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
luminance_reduce.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
particles_copy.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
particles.glsl
|
Split particle shader entry points
|
2021-04-17 12:22:55 -03:00 |
resolve.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
roughness_limiter.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
scene_forward_clustered_inc.glsl
|
Fix reflection probe
|
2021-04-21 23:42:29 +10:00 |
scene_forward_clustered.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
screen_space_reflection_filter.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
screen_space_reflection_scale.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
screen_space_reflection.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
SCsub
|
Changed SCsub for shaders to find shaders automatically and create dependencies with include files
|
2021-03-18 12:59:47 +11:00 |
sdfgi_debug_probes.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
sdfgi_debug.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
sdfgi_direct_light.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
sdfgi_integrate.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
sdfgi_preprocess.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
skeleton.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
sky.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
sort.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
specular_merge.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
ssao_blur.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
ssao_downsample.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
ssao_importance_map.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
ssao_interleave.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
ssao.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
subsurface_scattering.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
tonemap.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
volumetric_fog.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |