godot/platform/windows
Hugo Locurcio 303bf247de
Add support for VRAM-compressed custom mouse cursor images
No memory is actually saved when using this, so lossless modes are
still recommended as they look better and load faster.
2023-04-21 18:01:47 +02:00
..
doc_classes [Export docs] Move docs to platform folders. 2023-04-20 11:02:12 +03:00
export [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
console_wrapper_windows.cpp
crash_handler_windows.cpp
crash_handler_windows.h
detect.py [Export docs] Move docs to platform folders. 2023-04-20 11:02:12 +03:00
display_server_windows.cpp Add support for VRAM-compressed custom mouse cursor images 2023-04-21 18:01:47 +02:00
display_server_windows.h Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. 2023-04-19 08:54:53 +03:00
gl_manager_windows.cpp
gl_manager_windows.h
godot_console.ico
godot_res_wrap.rc
godot_res.rc
godot_windows.cpp
godot.ico
godot.natvis
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.svg
os_windows.cpp Merge pull request #75881 from bruvzg/win_coinit 2023-04-18 23:40:06 +02:00
os_windows.h
platform_config.h
platform_windows_builders.py
README.md
run_icon.svg
SCsub
tts_windows.cpp Merge pull request #75881 from bruvzg/win_coinit 2023-04-18 23:40:06 +02:00
tts_windows.h
vulkan_context_win.cpp
vulkan_context_win.h
windows_terminal_logger.cpp
windows_terminal_logger.h

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation