godot/platform/android/export
Rémi Verschelde 9e4315bb50
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00
..
export_plugin.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
export_plugin.h Store sensitive export options in dedicated credentials file 2023-05-10 11:40:17 +02:00
export.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
godot_plugin_config.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
godot_plugin_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gradle_export_util.cpp Make vulkan level 1 an optional requirement 2023-03-19 08:54:12 -07:00
gradle_export_util.h Merge pull request #72552 from m4gr3d/cleanup_custom_build_main 2023-02-06 22:50:22 +01:00