godot/core
Ruslan Mustakov 30176b0bb1 Use specific size for numeric types in ptrcall
The script system does not provide information about specific int
sizes, so we should establish convention to use the largest size
(64 bits). For real types double is always used.
2017-07-20 11:50:18 +07:00
..
bind -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
helper renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
io -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
math Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
os -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
allocators.h
array.cpp
array.h
class_db.cpp Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation. 2017-06-23 15:10:46 -03:00
class_db.h Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation. 2017-06-23 15:10:46 -03:00
color_names.inc
color.cpp
color.h -Added .hdr format support 2017-05-28 21:48:05 -03:00
command_queue_mt.cpp
command_queue_mt.h Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. 2017-06-17 23:27:42 -03:00
compressed_translation.cpp
compressed_translation.h
core_string_names.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
core_string_names.h -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
dictionary.cpp
dictionary.h
dvector.cpp
dvector.h Merge pull request #8943 from RandomShaper/fix-error-handling 2017-07-05 10:55:11 +02:00
engine.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
engine.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
error_list.h
error_macros.cpp
error_macros.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
event_queue.cpp
event_queue.h
func_ref.cpp
func_ref.h
global_constants.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
global_constants.h
hash_map.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
hashfuncs.h
image.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
image.h [#9292] Renamed Image.put_pixel() to set_pixel(). 2017-07-07 19:05:45 +02:00
input_map.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
input_map.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
int_types.h
list.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
make_binders.py
map.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
message_queue.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
message_queue.h
method_bind.cpp
method_bind.h BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
method_ptrcall.h Use specific size for numeric types in ptrcall 2017-07-20 11:50:18 +07:00
object.cpp _get return type fix 2017-07-18 21:09:46 +05:30
object.h Added a simpler/faster way to bind script languages instance wrappers to Godot 2017-07-16 12:40:23 -03:00
packed_data_container.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
packed_data_container.h
pair.h
path_db.cpp
path_db.h
path_remap.cpp
path_remap.h
pool_allocator.cpp
pool_allocator.h
print_string.cpp
print_string.h
project_settings.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
project_settings.h -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
ref_ptr.cpp
ref_ptr.h
reference.cpp
reference.h fixed ptrcall cast for const Ref<T> 2017-06-20 21:38:21 +02:00
register_core_types.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
register_core_types.h
resource.cpp Reworked translation system 2017-06-28 17:01:35 -03:00
resource.h Reworked translation system 2017-06-28 17:01:35 -03:00
rid.cpp
rid.h
ring_buffer.h RingBuffer: Adds find() method 2017-05-05 02:09:43 +02:00
safe_refcount.cpp Implement add & subtract atomics 2017-07-17 23:26:53 +02:00
safe_refcount.h Implement add & subtract atomics 2017-07-17 23:26:53 +02:00
script_debugger_local.cpp
script_debugger_local.h
script_debugger_remote.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
script_debugger_remote.h
script_language.cpp Added a simpler/faster way to bind script languages instance wrappers to Godot 2017-07-16 12:40:23 -03:00
script_language.h Added a simpler/faster way to bind script languages instance wrappers to Godot 2017-07-16 12:40:23 -03:00
SCsub -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
self_list.h -Fix for multiple reflection probes causing issues. 2017-07-15 18:42:06 -03:00
set.h
simple_type.h
sort.h Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
string_db.cpp
string_db.h
translation.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
translation.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
typedefs.h
ucaps.h
undo_redo.cpp
undo_redo.h
ustring.cpp Fix crash with String copy from with NULL string parameter 2017-06-25 21:57:06 +08:00
ustring.h Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSystemDirectory 2017-05-12 13:02:25 +01:00
variant_call.cpp Add GZIP compression support 2017-07-13 14:41:10 -03:00
variant_construct_string.cpp
variant_op.cpp -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
variant_parser.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
variant_parser.h
variant.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
variant.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
vector.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
version.h BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
vmap.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
vset.h