godot/drivers/dummy/texture_loader_dummy.cpp
Hugo Locurcio 3007c7e2a3 Add more extensions to the dummy texture loader
This should make headless exporting work in projects using textures
in any format.

Error messages should no longer appear when running a project
that used image formats that were previously not present in the list.
2020-04-08 16:55:20 +02:00

110 lines
4.2 KiB
C++

/*************************************************************************/
/* texture_loader_dummy.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "texture_loader_dummy.h"
#include "core/os/file_access.h"
#include "core/print_string.h"
#include <string.h>
RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
unsigned int width = 8;
unsigned int height = 8;
//We just use some format
Image::Format fmt = Image::FORMAT_RGB8;
int rowsize = 3 * width;
Vector<uint8_t> dstbuff;
dstbuff.resize(rowsize * height);
uint8_t **row_p = memnew_arr(uint8_t *, height);
for (unsigned int i = 0; i < height; i++) {
row_p[i] = 0; //No colors any more, I want them to turn black
}
memdelete_arr(row_p);
Ref<Image> img = memnew(Image(width, height, 0, fmt, dstbuff));
Ref<ImageTexture> texture = memnew(ImageTexture);
texture->create_from_image(img);
if (r_error)
*r_error = OK;
return texture;
}
void ResourceFormatDummyTexture::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("bmp");
p_extensions->push_back("dds");
p_extensions->push_back("exr");
p_extensions->push_back("jpeg");
p_extensions->push_back("jpg");
p_extensions->push_back("hdr");
p_extensions->push_back("pkm");
p_extensions->push_back("png");
p_extensions->push_back("pvr");
p_extensions->push_back("svg");
p_extensions->push_back("svgz");
p_extensions->push_back("tga");
p_extensions->push_back("webp");
}
bool ResourceFormatDummyTexture::handles_type(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "Texture2D");
}
String ResourceFormatDummyTexture::get_resource_type(const String &p_path) const {
String extension = p_path.get_extension().to_lower();
if (
extension == "bmp" ||
extension == "dds" ||
extension == "exr" ||
extension == "jpeg" ||
extension == "jpg" ||
extension == "hdr" ||
extension == "pkm" ||
extension == "png" ||
extension == "pvr" ||
extension == "svg" ||
extension == "svgz" ||
extension == "tga" ||
extension == "webp") {
return "ImageTexture";
}
return "";
}