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https://github.com/godotengine/godot.git
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215 lines
5.6 KiB
XML
215 lines
5.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Vector4i" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<constructors>
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<constructor name="Vector4i">
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<return type="Vector4i" />
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<description>
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</description>
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</constructor>
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<constructor name="Vector4i">
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<return type="Vector4i" />
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<argument index="0" name="from" type="Vector4i" />
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<description>
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</description>
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</constructor>
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<constructor name="Vector4i">
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<return type="Vector4i" />
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<argument index="0" name="from" type="Vector4" />
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<description>
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</description>
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</constructor>
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<constructor name="Vector4i">
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<return type="Vector4i" />
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<argument index="0" name="x" type="int" />
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<argument index="1" name="y" type="int" />
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<argument index="2" name="z" type="int" />
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<argument index="3" name="w" type="int" />
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<description>
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</description>
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</constructor>
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</constructors>
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<methods>
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<method name="abs" qualifiers="const">
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<return type="Vector4i" />
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<description>
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</description>
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</method>
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<method name="clamp" qualifiers="const">
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<return type="Vector4i" />
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<argument index="0" name="min" type="Vector4i" />
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<argument index="1" name="max" type="Vector4i" />
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<description>
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</description>
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</method>
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<method name="length" qualifiers="const">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="length_squared" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="max_axis_index" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="min_axis_index" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="sign" qualifiers="const">
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<return type="Vector4i" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="w" type="int" setter="" getter="" default="0">
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</member>
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<member name="x" type="int" setter="" getter="" default="0">
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</member>
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<member name="y" type="int" setter="" getter="" default="0">
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</member>
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<member name="z" type="int" setter="" getter="" default="0">
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</member>
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</members>
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<constants>
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<constant name="AXIS_X" value="0">
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</constant>
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<constant name="AXIS_Y" value="1">
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</constant>
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<constant name="AXIS_Z" value="2">
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</constant>
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<constant name="AXIS_W" value="3">
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</constant>
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<constant name="ZERO" value="Vector4i(0, 0, 0, 0)">
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</constant>
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<constant name="ONE" value="Vector4i(1, 1, 1, 1)">
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</constant>
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</constants>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="Vector4i" />
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<description>
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</description>
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</operator>
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<operator name="operator %">
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<return type="Vector4i" />
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<argument index="0" name="right" type="Vector4i" />
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<description>
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</description>
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</operator>
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<operator name="operator %">
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<return type="Vector4i" />
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<argument index="0" name="right" type="int" />
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<description>
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</description>
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</operator>
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<operator name="operator *">
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<return type="Vector4i" />
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<argument index="0" name="right" type="Vector4i" />
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<description>
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</description>
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</operator>
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<operator name="operator *">
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<return type="Vector4" />
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<argument index="0" name="right" type="float" />
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<description>
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</description>
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</operator>
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<operator name="operator *">
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<return type="Vector4i" />
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<argument index="0" name="right" type="int" />
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<description>
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</description>
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</operator>
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<operator name="operator +">
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<return type="Vector4i" />
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<argument index="0" name="right" type="Vector4i" />
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<description>
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</description>
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</operator>
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<operator name="operator -">
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<return type="Vector4i" />
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<argument index="0" name="right" type="Vector4i" />
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<description>
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</description>
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</operator>
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<operator name="operator /">
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<return type="Vector4i" />
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<argument index="0" name="right" type="Vector4i" />
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<description>
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</description>
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</operator>
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<operator name="operator /">
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<return type="Vector4" />
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<argument index="0" name="right" type="float" />
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<description>
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</description>
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</operator>
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<operator name="operator /">
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<return type="Vector4i" />
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<argument index="0" name="right" type="int" />
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<description>
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</description>
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</operator>
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<operator name="operator <">
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<return type="bool" />
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<argument index="0" name="right" type="Vector4i" />
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<description>
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</description>
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</operator>
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<operator name="operator <=">
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<return type="bool" />
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<argument index="0" name="right" type="Vector4i" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="Vector4i" />
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<description>
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</description>
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</operator>
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<operator name="operator >">
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<return type="bool" />
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<argument index="0" name="right" type="Vector4i" />
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<description>
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</description>
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</operator>
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<operator name="operator >=">
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<return type="bool" />
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<argument index="0" name="right" type="Vector4i" />
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<description>
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</description>
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</operator>
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<operator name="operator []">
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<return type="int" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</operator>
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<operator name="operator unary+">
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<return type="Vector4i" />
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<description>
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</description>
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</operator>
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<operator name="operator unary-">
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<return type="Vector4i" />
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<description>
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</description>
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</operator>
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</operators>
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</class>
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