godot/doc/classes/Projection.xml
2022-07-29 12:09:03 +02:00

274 lines
8.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Projection" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<constructors>
<constructor name="Projection">
<return type="Projection" />
<description>
</description>
</constructor>
<constructor name="Projection">
<return type="Projection" />
<argument index="0" name="from" type="Projection" />
<description>
</description>
</constructor>
<constructor name="Projection">
<return type="Projection" />
<argument index="0" name="from" type="Transform3D" />
<description>
</description>
</constructor>
</constructors>
<methods>
<method name="create_depth_correction" qualifiers="static">
<return type="Projection" />
<argument index="0" name="flip_y" type="bool" />
<description>
</description>
</method>
<method name="create_fit_aabb" qualifiers="static">
<return type="Projection" />
<argument index="0" name="aabb" type="AABB" />
<description>
</description>
</method>
<method name="create_for_hmd" qualifiers="static">
<return type="Projection" />
<argument index="0" name="eye" type="int" />
<argument index="1" name="aspect" type="float" />
<argument index="2" name="intraocular_dist" type="float" />
<argument index="3" name="display_width" type="float" />
<argument index="4" name="display_to_lens" type="float" />
<argument index="5" name="oversample" type="float" />
<argument index="6" name="z_near" type="float" />
<argument index="7" name="z_far" type="float" />
<description>
</description>
</method>
<method name="create_frustum" qualifiers="static">
<return type="Projection" />
<argument index="0" name="left" type="float" />
<argument index="1" name="right" type="float" />
<argument index="2" name="bottom" type="float" />
<argument index="3" name="top" type="float" />
<argument index="4" name="z_near" type="float" />
<argument index="5" name="z_far" type="float" />
<description>
</description>
</method>
<method name="create_frustum_aspect" qualifiers="static">
<return type="Projection" />
<argument index="0" name="size" type="float" />
<argument index="1" name="aspect" type="float" />
<argument index="2" name="offset" type="Vector2" />
<argument index="3" name="z_near" type="float" />
<argument index="4" name="z_far" type="float" />
<argument index="5" name="flip_fov" type="bool" default="false" />
<description>
</description>
</method>
<method name="create_light_atlas_rect" qualifiers="static">
<return type="Projection" />
<argument index="0" name="rect" type="Rect2" />
<description>
</description>
</method>
<method name="create_orthogonal" qualifiers="static">
<return type="Projection" />
<argument index="0" name="left" type="float" />
<argument index="1" name="right" type="float" />
<argument index="2" name="bottom" type="float" />
<argument index="3" name="top" type="float" />
<argument index="4" name="z_near" type="float" />
<argument index="5" name="z_far" type="float" />
<description>
</description>
</method>
<method name="create_orthogonal_aspect" qualifiers="static">
<return type="Projection" />
<argument index="0" name="size" type="float" />
<argument index="1" name="aspect" type="float" />
<argument index="2" name="z_near" type="float" />
<argument index="3" name="z_far" type="float" />
<argument index="4" name="flip_fov" type="bool" default="false" />
<description>
</description>
</method>
<method name="create_perspective" qualifiers="static">
<return type="Projection" />
<argument index="0" name="fovy" type="float" />
<argument index="1" name="aspect" type="float" />
<argument index="2" name="z_near" type="float" />
<argument index="3" name="z_far" type="float" />
<argument index="4" name="flip_fov" type="bool" default="false" />
<description>
</description>
</method>
<method name="create_perspective_hmd" qualifiers="static">
<return type="Projection" />
<argument index="0" name="fovy" type="float" />
<argument index="1" name="aspect" type="float" />
<argument index="2" name="z_near" type="float" />
<argument index="3" name="z_far" type="float" />
<argument index="4" name="flip_fov" type="bool" />
<argument index="5" name="eye" type="int" />
<argument index="6" name="intraocular_dist" type="float" />
<argument index="7" name=" convergence_dist" type="float" />
<description>
</description>
</method>
<method name="determinant" qualifiers="const">
<return type="float" />
<description>
</description>
</method>
<method name="flipped_y" qualifiers="const">
<return type="Projection" />
<description>
</description>
</method>
<method name="get_aspect" qualifiers="const">
<return type="float" />
<description>
</description>
</method>
<method name="get_far_plane_half_extents" qualifiers="const">
<return type="Vector2" />
<description>
</description>
</method>
<method name="get_fov" qualifiers="const">
<return type="float" />
<description>
</description>
</method>
<method name="get_fovy" qualifiers="static">
<return type="float" />
<argument index="0" name="fovx" type="float" />
<argument index="1" name="aspect" type="float" />
<description>
</description>
</method>
<method name="get_lod_multiplier" qualifiers="const">
<return type="float" />
<description>
</description>
</method>
<method name="get_pixels_per_meter" qualifiers="const">
<return type="int" />
<argument index="0" name="for_pixel_width" type="int" />
<description>
</description>
</method>
<method name="get_projection_plane" qualifiers="const">
<return type="Plane" />
<argument index="0" name="plane" type="int" />
<description>
</description>
</method>
<method name="get_viewport_half_extents" qualifiers="const">
<return type="Vector2" />
<description>
</description>
</method>
<method name="get_z_far" qualifiers="const">
<return type="float" />
<description>
</description>
</method>
<method name="get_z_near" qualifiers="const">
<return type="float" />
<description>
</description>
</method>
<method name="inverse" qualifiers="const">
<return type="Projection" />
<description>
</description>
</method>
<method name="is_orthogonal" qualifiers="const">
<return type="bool" />
<description>
</description>
</method>
<method name="jitter_offseted" qualifiers="const">
<return type="Projection" />
<argument index="0" name="offset" type="Vector2" />
<description>
</description>
</method>
<method name="perspective_znear_adjusted" qualifiers="const">
<return type="Projection" />
<argument index="0" name="new_znear" type="float" />
<description>
</description>
</method>
</methods>
<members>
<member name="w" type="Vector4" setter="" getter="" default="Vector4(0, 0, 0, 1)">
</member>
<member name="x" type="Vector4" setter="" getter="" default="Vector4(1, 0, 0, 0)">
</member>
<member name="y" type="Vector4" setter="" getter="" default="Vector4(0, 1, 0, 0)">
</member>
<member name="z" type="Vector4" setter="" getter="" default="Vector4(0, 0, 1, 0)">
</member>
</members>
<constants>
<constant name="PLANE_NEAR" value="0">
</constant>
<constant name="PLANE_FAR" value="1">
</constant>
<constant name="PLANE_LEFT" value="2">
</constant>
<constant name="PLANE_TOP" value="3">
</constant>
<constant name="PLANE_RIGHT" value="4">
</constant>
<constant name="PLANE_BOTTOM" value="5">
</constant>
<constant name="IDENTITY" value="Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)">
</constant>
<constant name="ZERO" value="Projection(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)">
</constant>
</constants>
<operators>
<operator name="operator !=">
<return type="bool" />
<argument index="0" name="right" type="Projection" />
<description>
</description>
</operator>
<operator name="operator *">
<return type="Projection" />
<argument index="0" name="right" type="Projection" />
<description>
</description>
</operator>
<operator name="operator *">
<return type="Vector4" />
<argument index="0" name="right" type="Vector4" />
<description>
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<argument index="0" name="right" type="Projection" />
<description>
</description>
</operator>
<operator name="operator []">
<return type="Vector4" />
<argument index="0" name="index" type="int" />
<description>
</description>
</operator>
</operators>
</class>