godot/core/object
Juan Linietsky d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
..
callable_method_pointer.cpp
callable_method_pointer.h
class_db.cpp Implement Feature Build Profiles 2022-07-22 10:53:23 +02:00
class_db.h Implement Feature Build Profiles 2022-07-22 10:53:23 +02:00
make_virtuals.py
message_queue.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
message_queue.h
method_bind.cpp
method_bind.h
object_id.h
object.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
object.h Remove Signal connect binds 2022-07-29 16:26:13 +02:00
ref_counted.cpp
ref_counted.h
script_language_extension.cpp [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
script_language_extension.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
script_language.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
script_language.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
SCsub
undo_redo.cpp
undo_redo.h
worker_thread_pool.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
worker_thread_pool.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00