godot/core/variant
Rémi Verschelde 2fe8ac085b Merge pull request #64692 from touilleMan/no-variant-destructor-for-struct-builtins
Remove Transform2/3D,AABB,Basis from Variant destructors given they are POD structs
2022-10-10 17:42:08 +02:00
..
array.cpp Fix Array.slice() and filter() forgetting Typed Array 2022-10-09 12:34:19 +02:00
array.h [GDExtension] Implement support for typed arrays. 2022-09-22 23:31:27 +03:00
binder_common.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
callable_bind.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
callable_bind.h Remove Signal connect binds 2022-07-29 16:26:13 +02:00
callable.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
callable.h Callable: add callv method 2022-09-21 08:25:48 +02:00
container_type_validate.h
dictionary.cpp Add Dictionary.find_key() 2022-08-16 13:48:59 +02:00
dictionary.h Add Dictionary.find_key() 2022-08-16 13:48:59 +02:00
method_ptrcall.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
native_ptr.h
SCsub
type_info.h Merge pull request #66583 from bruvzg/constexpr 2022-09-29 10:44:22 +02:00
typed_array.h
variant_call.cpp Merge pull request #65817 from bruvzg/typed_array 2022-09-23 10:24:46 +02:00
variant_construct.cpp [GDExtension] Implement support for typed arrays. 2022-09-22 23:31:27 +03:00
variant_construct.h [GDExtension] Implement support for typed arrays. 2022-09-22 23:31:27 +03:00
variant_destruct.cpp Remove Transfor2/3D,AABB,Basis,RID from Variant destructors given Variant::clear() considers they don't need to be destroyed 2022-09-17 23:48:50 +02:00
variant_destruct.h Remove Transfor2/3D,AABB,Basis,RID from Variant destructors given Variant::clear() considers they don't need to be destroyed 2022-09-17 23:48:50 +02:00
variant_internal.h Fix unset ObjectID with validated get_object() call 2022-09-28 23:04:22 -07:00
variant_op.cpp Add operator* to Plane 2022-07-30 17:48:55 -05:00
variant_op.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
variant_parser.cpp Rename Projection matrix to columns 2022-10-04 12:34:19 -05:00
variant_parser.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
variant_setget.cpp Rename Projection matrix to columns 2022-10-04 12:34:19 -05:00
variant_setget.h Rename Projection matrix to columns 2022-10-04 12:34:19 -05:00
variant_utility.cpp Use 64bit integers in utility methods 2022-09-28 02:26:37 +02:00
variant.cpp Fix more MSVC C4702 (unreachable code) warnings 2022-10-07 14:43:59 +02:00
variant.h Merge pull request #65325 from TokageItLab/refactor-variant-for-anim 2022-09-16 09:20:50 +02:00