godot/scene
Rémi Verschelde 8e84e53ebb Merge pull request #7574 from RayKoopa/canvas_item_fix_is_hidden
Fix Spatial::is_visible and editor calls to CanvasItem/Spatial::is_visible
2017-01-19 16:12:00 +01:00
..
2d Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
3d Fix editor method calls to is_visible for Spatial and CanvasItem and is_visible itself for Spatial 2017-01-18 22:00:00 +01:00
animation Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
audio Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
gui Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
io Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
main Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
resources Use property convention introduced in b085c4 (_ rather than / as separator). 2017-01-18 18:56:27 -06:00
register_scene_types.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
scene_string_names.h Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00