mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
155 lines
5.2 KiB
XML
155 lines
5.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="EditorSpatialGizmo" inherits="SpatialGizmo" category="Core" version="3.1">
|
|
<brief_description>
|
|
Custom gizmo for editing Spatial objects.
|
|
</brief_description>
|
|
<description>
|
|
Custom gizmo that is used for providing custom visualization and editing (handles) for 3D Spatial objects. These are created by [method EditorPlugin.create_spatial_gizmo].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="add_collision_segments">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="segments" type="PoolVector3Array">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="add_collision_triangles">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="triangles" type="TriangleMesh">
|
|
</argument>
|
|
<argument index="1" name="bounds" type="AABB">
|
|
</argument>
|
|
<description>
|
|
Add collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method redraw].
|
|
</description>
|
|
</method>
|
|
<method name="add_handles">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="handles" type="PoolVector3Array">
|
|
</argument>
|
|
<argument index="1" name="billboard" type="bool" default="false">
|
|
</argument>
|
|
<argument index="2" name="secondary" type="bool" default="false">
|
|
</argument>
|
|
<description>
|
|
Add a list of handles (points) which can be used to deform the object being edited.
|
|
There are virtual functions which will be called upon editing of these handles. Call this function during [method redraw].
|
|
</description>
|
|
</method>
|
|
<method name="add_lines">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="lines" type="PoolVector3Array">
|
|
</argument>
|
|
<argument index="1" name="material" type="Material">
|
|
</argument>
|
|
<argument index="2" name="billboard" type="bool" default="false">
|
|
</argument>
|
|
<description>
|
|
Add lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during [method redraw].
|
|
</description>
|
|
</method>
|
|
<method name="add_mesh">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="mesh" type="ArrayMesh">
|
|
</argument>
|
|
<argument index="1" name="billboard" type="bool" default="false">
|
|
</argument>
|
|
<argument index="2" name="skeleton" type="RID">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="add_unscaled_billboard">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="material" type="Material">
|
|
</argument>
|
|
<argument index="1" name="default_scale" type="float" default="1">
|
|
</argument>
|
|
<description>
|
|
Add an unscaled billboard for visualization. Call this function during [method redraw].
|
|
</description>
|
|
</method>
|
|
<method name="clear">
|
|
<return type="void">
|
|
</return>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="commit_handle" qualifiers="virtual">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="index" type="int">
|
|
</argument>
|
|
<argument index="1" name="restore" type="Variant">
|
|
</argument>
|
|
<argument index="2" name="cancel" type="bool" default="false">
|
|
</argument>
|
|
<description>
|
|
Commit a handle being edited (handles must have been previously added by [method add_handles]).
|
|
If the cancel parameter is true, an option to restore the edited value to the original is provided.
|
|
</description>
|
|
</method>
|
|
<method name="get_handle_name" qualifiers="virtual">
|
|
<return type="String">
|
|
</return>
|
|
<argument index="0" name="index" type="int">
|
|
</argument>
|
|
<description>
|
|
Get the name of an edited handle (handles must have been previously added by [method add_handles]).
|
|
Handles can be named for reference to the user when editing.
|
|
</description>
|
|
</method>
|
|
<method name="get_handle_value" qualifiers="virtual">
|
|
<return type="Variant">
|
|
</return>
|
|
<argument index="0" name="index" type="int">
|
|
</argument>
|
|
<description>
|
|
Get actual value of a handle. This value can be anything and used for eventually undoing the motion when calling [method commit_handle]
|
|
</description>
|
|
</method>
|
|
<method name="redraw" qualifiers="virtual">
|
|
<return type="void">
|
|
</return>
|
|
<description>
|
|
This function is called when the Spatial this gizmo refers to changes (the [method Spatial.update_gizmo] is called).
|
|
</description>
|
|
</method>
|
|
<method name="set_handle" qualifiers="virtual">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="index" type="int">
|
|
</argument>
|
|
<argument index="1" name="camera" type="Camera">
|
|
</argument>
|
|
<argument index="2" name="point" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
This function is used when the user drags a gizmo handle (previously added with [method add_handles]) in screen coordinates.
|
|
The [Camera] is also provided so screen coordinates can be converted to raycasts.
|
|
</description>
|
|
</method>
|
|
<method name="set_spatial_node">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="node" type="Node">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|