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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
231 lines
8.9 KiB
XML
231 lines
8.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="UndoRedo" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Helper to manage undo/redo operations in the editor or custom tools.
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</brief_description>
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<description>
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Helper to manage undo/redo operations in the editor or custom tools. It works by registering methods and property changes inside "actions".
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Common behavior is to create an action, then add do/undo calls to functions or property changes, then committing the action.
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Here's an example on how to add an action to the Godot editor's own [UndoRedo], from a plugin:
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[codeblocks]
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[gdscript]
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var undo_redo = get_undo_redo() # Method of EditorPlugin.
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func do_something():
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pass # Put your code here.
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func undo_something():
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pass # Put here the code that reverts what's done by "do_something()".
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func _on_MyButton_pressed():
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var node = get_node("MyNode2D")
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undo_redo.create_action("Move the node")
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undo_redo.add_do_method(self, "do_something")
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undo_redo.add_undo_method(self, "undo_something")
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undo_redo.add_do_property(node, "position", Vector2(100,100))
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undo_redo.add_undo_property(node, "position", node.position)
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undo_redo.commit_action()
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[/gdscript]
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[csharp]
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public UndoRedo UndoRedo;
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public override void _Ready()
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{
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UndoRedo = GetUndoRedo(); // Method of EditorPlugin.
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}
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public void DoSomething()
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{
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// Put your code here.
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}
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public void UndoSomething()
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{
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// Put here the code that reverts what's done by "DoSomething()".
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}
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private void OnMyButtonPressed()
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{
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var node = GetNode<Node2D>("MyNode2D");
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UndoRedo.CreateAction("Move the node");
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UndoRedo.AddDoMethod(this, nameof(DoSomething));
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UndoRedo.AddUndoMethod(this, nameof(UndoSomething));
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UndoRedo.AddDoProperty(node, "position", new Vector2(100, 100));
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UndoRedo.AddUndoProperty(node, "position", node.Position);
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UndoRedo.CommitAction();
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}
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[/csharp]
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[/codeblocks]
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[method create_action], [method add_do_method], [method add_undo_method], [method add_do_property], [method add_undo_property], and [method commit_action] should be called one after the other, like in the example. Not doing so could lead to crashes.
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If you don't need to register a method, you can leave [method add_do_method] and [method add_undo_method] out; the same goes for properties. You can also register more than one method/property.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_do_method" qualifiers="vararg">
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<return type="void" />
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<argument index="0" name="object" type="Object" />
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<argument index="1" name="method" type="StringName" />
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<description>
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Register a method that will be called when the action is committed.
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</description>
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</method>
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<method name="add_do_property">
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<return type="void" />
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<argument index="0" name="object" type="Object" />
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<argument index="1" name="property" type="StringName" />
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<argument index="2" name="value" type="Variant" />
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<description>
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Register a property value change for "do".
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</description>
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</method>
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<method name="add_do_reference">
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<return type="void" />
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<argument index="0" name="object" type="Object" />
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<description>
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Register a reference for "do" that will be erased if the "do" history is lost. This is useful mostly for new nodes created for the "do" call. Do not use for resources.
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</description>
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</method>
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<method name="add_undo_method" qualifiers="vararg">
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<return type="void" />
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<argument index="0" name="object" type="Object" />
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<argument index="1" name="method" type="StringName" />
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<description>
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Register a method that will be called when the action is undone.
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</description>
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</method>
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<method name="add_undo_property">
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<return type="void" />
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<argument index="0" name="object" type="Object" />
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<argument index="1" name="property" type="StringName" />
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<argument index="2" name="value" type="Variant" />
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<description>
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Register a property value change for "undo".
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</description>
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</method>
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<method name="add_undo_reference">
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<return type="void" />
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<argument index="0" name="object" type="Object" />
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<description>
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Register a reference for "undo" that will be erased if the "undo" history is lost. This is useful mostly for nodes removed with the "do" call (not the "undo" call!).
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</description>
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</method>
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<method name="clear_history">
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<return type="void" />
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<argument index="0" name="increase_version" type="bool" default="true" />
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<description>
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Clear the undo/redo history and associated references.
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Passing [code]false[/code] to [code]increase_version[/code] will prevent the version number to be increased from this.
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</description>
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</method>
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<method name="commit_action">
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<return type="void" />
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<argument index="0" name="execute" type="bool" default="true" />
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<description>
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Commit the action. If [code]execute[/code] is true (default), all "do" methods/properties are called/set when this function is called.
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</description>
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</method>
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<method name="create_action">
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<return type="void" />
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<argument index="0" name="name" type="String" />
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<argument index="1" name="merge_mode" type="int" enum="UndoRedo.MergeMode" default="0" />
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<description>
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Create a new action. After this is called, do all your calls to [method add_do_method], [method add_undo_method], [method add_do_property], and [method add_undo_property], then commit the action with [method commit_action].
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The way actions are merged is dictated by the [code]merge_mode[/code] argument. See [enum MergeMode] for details.
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</description>
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</method>
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<method name="end_force_keep_in_merge_ends">
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<return type="void" />
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<description>
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Stops marking operations as to be processed even if the action gets merged with another in the [constant MERGE_ENDS] mode. See [method start_force_keep_in_merge_ends].
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</description>
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</method>
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<method name="get_action_name">
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<return type="String" />
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<argument index="0" name="id" type="int" />
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<description>
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Gets the action name from its index.
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</description>
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</method>
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<method name="get_current_action">
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<return type="int" />
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<description>
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Gets the index of the current action.
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</description>
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</method>
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<method name="get_current_action_name" qualifiers="const">
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<return type="String" />
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<description>
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Gets the name of the current action, equivalent to [code]get_action_name(get_current_action())[/code].
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</description>
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</method>
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<method name="get_history_count">
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<return type="int" />
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<description>
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Returns how many elements are in the history.
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</description>
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</method>
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<method name="get_version" qualifiers="const">
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<return type="int" />
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<description>
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Gets the version. Every time a new action is committed, the [UndoRedo]'s version number is increased automatically.
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This is useful mostly to check if something changed from a saved version.
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</description>
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</method>
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<method name="has_redo" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if a "redo" action is available.
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</description>
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</method>
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<method name="has_undo" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if an "undo" action is available.
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</description>
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</method>
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<method name="is_committing_action" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the [UndoRedo] is currently committing the action, i.e. running its "do" method or property change (see [method commit_action]).
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</description>
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</method>
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<method name="redo">
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<return type="bool" />
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<description>
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Redo the last action.
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</description>
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</method>
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<method name="start_force_keep_in_merge_ends">
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<return type="void" />
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<description>
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Marks the next "do" and "undo" operations to be processed even if the action gets merged with another in the [constant MERGE_ENDS] mode. Return to normal operation using [method end_force_keep_in_merge_ends].
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</description>
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</method>
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<method name="undo">
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<return type="bool" />
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<description>
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Undo the last action.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="version_changed">
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<description>
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Called when [method undo] or [method redo] was called.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="MERGE_DISABLE" value="0" enum="MergeMode">
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Makes "do"/"undo" operations stay in separate actions.
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</constant>
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<constant name="MERGE_ENDS" value="1" enum="MergeMode">
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Makes so that the action's "undo" operations are from the first action created and the "do" operations are from the last subsequent action with the same name.
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</constant>
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<constant name="MERGE_ALL" value="2" enum="MergeMode">
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Makes subsequent actions with the same name be merged into one.
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</constant>
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</constants>
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</class>
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