mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
abbea4d945
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did. |
||
---|---|---|
.. | ||
example.c | ||
filter_neon.S | ||
image_loader_png.cpp | ||
image_loader_png.h | ||
png.c | ||
png.h | ||
pngconf.h | ||
pngdebug.h | ||
pngerror.c | ||
pngget.c | ||
pnginfo.h | ||
pnglibconf.h | ||
pngmem.c | ||
pngpread.c | ||
pngpriv.h | ||
pngread.c | ||
pngrio.c | ||
pngrtran.c | ||
pngrutil.c | ||
pngset.c | ||
pngstruct.h | ||
pngtrans.c | ||
pngwio.c | ||
pngwrite.c | ||
pngwtran.c | ||
pngwutil.c | ||
resource_saver_png.cpp | ||
resource_saver_png.h | ||
SCsub |