mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
83 lines
3.5 KiB
C++
83 lines
3.5 KiB
C++
/**************************************************************************/
|
|
/* skeleton_modifier_3d.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef SKELETON_MODIFIER_3D_H
|
|
#define SKELETON_MODIFIER_3D_H
|
|
|
|
#include "scene/3d/node_3d.h"
|
|
|
|
#include "scene/3d/skeleton_3d.h"
|
|
#include "scene/animation/animation_mixer.h"
|
|
|
|
class SkeletonModifier3D : public Node3D {
|
|
GDCLASS(SkeletonModifier3D, Node3D);
|
|
|
|
void rebind();
|
|
|
|
protected:
|
|
bool active = true;
|
|
real_t influence = 1.0;
|
|
|
|
// Cache them for the performance reason since finding node with NodePath is slow.
|
|
ObjectID skeleton_id;
|
|
|
|
void _update_skeleton();
|
|
void _update_skeleton_path();
|
|
|
|
virtual void _skeleton_changed(Skeleton3D *p_old, Skeleton3D *p_new);
|
|
|
|
void _validate_property(PropertyInfo &p_property) const;
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
virtual void _set_active(bool p_active);
|
|
|
|
virtual void _process_modification();
|
|
GDVIRTUAL0(_process_modification);
|
|
|
|
public:
|
|
virtual PackedStringArray get_configuration_warnings() const override;
|
|
virtual bool has_process() const { return false; } // Return true if modifier needs to modify bone pose without external animation such as physics, jiggle and etc.
|
|
|
|
void set_active(bool p_active);
|
|
bool is_active() const;
|
|
|
|
void set_influence(real_t p_influence);
|
|
real_t get_influence() const;
|
|
|
|
Skeleton3D *get_skeleton() const;
|
|
|
|
void process_modification();
|
|
|
|
SkeletonModifier3D();
|
|
};
|
|
|
|
#endif // SKELETON_MODIFIER_3D_H
|