godot/scene/3d
Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D)
Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 22:15:23 +02:00
..
physics Rework migration of animate_physical_bones to compatibility 2024-06-25 18:54:59 +09:00
audio_listener_3d.cpp Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
audio_listener_3d.h
audio_stream_player_3d.compat.inc
audio_stream_player_3d.cpp Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_player_3d.h Add samples playback support 2024-06-18 11:06:31 -04:00
bone_attachment_3d.compat.inc
bone_attachment_3d.cpp Reset when disabling override pose in BoneAttachment3D 2024-06-28 00:48:26 +09:00
bone_attachment_3d.h
camera_3d.cpp Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
camera_3d.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
cpu_particles_3d.cpp Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2 2024-05-14 18:09:47 +02:00
cpu_particles_3d.h
decal.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
decal.h
fog_volume.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
fog_volume.h
gpu_particles_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
gpu_particles_3d.h
gpu_particles_collision_3d.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
label_3d.cpp [Scene] Add SceneStringNames::font(_size/_color) 2024-06-18 17:24:27 +02:00
label_3d.h
light_3d.cpp
light_3d.h
lightmap_gi.cpp Add denoiser range property for LightmapGI 2024-05-15 08:26:04 +02:00
lightmap_gi.h Add denoiser range property for LightmapGI 2024-05-15 08:26:04 +02:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Add denoiser range property for LightmapGI 2024-05-15 08:26:04 +02:00
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp Fix physics tick counter 2024-07-07 19:04:05 +02:00
navigation_agent_3d.h Fix physics tick counter 2024-07-07 19:04:05 +02:00
navigation_link_3d.cpp
navigation_link_3d.h
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp Fix NavigationRegion3D not reacting to runtime debug enabled change 2024-05-23 20:01:47 +02:00
navigation_region_3d.h
node_3d.cpp Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
node_3d.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
occluder_instance_3d.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
occluder_instance_3d.h Fix invalid inheritance of OccluderInstance3D 2024-06-19 16:47:37 +02:00
path_3d.cpp
path_3d.h
physical_bone_simulator_3d.cpp Fix child bones of the physical bone aren't modified 2024-06-11 14:43:17 +09:00
physical_bone_simulator_3d.h
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
SCsub
skeleton_3d.compat.inc
skeleton_3d.cpp Rework migration of animate_physical_bones to compatibility 2024-06-25 18:54:59 +09:00
skeleton_3d.h Rework migration of animate_physical_bones to compatibility 2024-06-25 18:54:59 +09:00
skeleton_ik_3d.cpp Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
skeleton_ik_3d.h Add SkeletonIK3D get/set_interpolation compat from #87888 2024-04-18 01:49:12 -07:00
skeleton_modifier_3d.cpp Expose get_skeleton() from SkeletonModifier3D 2024-06-09 23:58:05 +09:00
skeleton_modifier_3d.h Allow users to override SkeletonModifier3D._process_modification 2024-05-09 19:48:56 -07:00
soft_body_3d.cpp
soft_body_3d.h
sprite_3d.cpp Fix property type of Sprite3D frame_coords to Vector2i from Vector2 2024-07-06 05:36:45 +09:00
sprite_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
visual_instance_3d.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
voxel_gi.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
voxel_gi.h
voxelizer.cpp
voxelizer.h
world_environment.cpp
world_environment.h
xr_body_modifier_3d.cpp Subscribe to correct tracker signals 2024-04-22 18:40:18 -04:00
xr_body_modifier_3d.h Subscribe to correct tracker signals 2024-04-22 18:40:18 -04:00
xr_face_modifier_3d.cpp Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
xr_face_modifier_3d.h Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
xr_hand_modifier_3d.cpp Store previous relative transforms in XRHandModifier3D 2024-04-30 08:59:40 -05:00
xr_hand_modifier_3d.h Store previous relative transforms in XRHandModifier3D 2024-04-30 08:59:40 -05:00
xr_nodes.cpp Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
xr_nodes.h Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00