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Rémi Verschelde 2f776af2e6 Merge pull request #6573 from syskrank/master
removed redundant assign operation in mesh_add_surface
2016-09-21 07:45:00 +02:00
bin Hacked a demo C# class parser for neikeq. 2016-09-15 10:13:28 -03:00
core Merge pull request #6557 from anneomcl/master 2016-09-20 09:28:26 +02:00
doc Add docs for XMLparser, VideoPlayer and most of Tree 2016-09-19 18:39:36 -03:00
drivers removed redundant assign operation in mesh_add_surface: elem_count is reassigned a value before the old one has been used. 2016-09-21 05:23:42 +03:00
main Merge pull request #6504 from Hinsbart/joy_axis 2016-09-17 18:37:15 +02:00
modules Fix build for templates 2016-09-12 22:40:46 -03:00
platform Change winrt build to be less dependent on ANGLE 2016-09-20 20:02:58 -03:00
scene Merge pull request #6557 from anneomcl/master 2016-09-20 09:28:26 +02:00
servers Merge pull request #6557 from anneomcl/master 2016-09-20 09:28:26 +02:00
tools Merge pull request #6549 from Hinsbart/default_layout 2016-09-19 18:59:53 +02:00
.editorconfig
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
CONTRIBUTING.md
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md
LOGO_LICENSE.md
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg
methods.py Fix the Windows environment in SCons spawn function 2016-09-10 12:08:04 -03:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Add android_add_default_config for config.py 2016-07-07 04:03:50 +09:00
version.py Bump version to 2.2-alpha 2016-08-03 17:59:01 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

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https://godotengine.org

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See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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