godot/platform/android
2022-04-22 18:55:45 +02:00
..
api Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
export Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
java Remove superfluous check for minimum Android SDK. 2022-04-22 18:55:45 +02:00
plugin Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
vulkan Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
android_input_handler.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
android_input_handler.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
android_keys_utils.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
android_keys_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_driver_opensl.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
audio_driver_opensl.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
detect.py Misc build system fixes 2021-12-10 12:14:27 -06:00
dir_access_jandroid.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
dir_access_jandroid.h Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
display_server_android.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
display_server_android.h Update the editor display scale based on the device's scaled density 2022-04-04 09:23:43 -07:00
file_access_android.cpp Remove or make private FileAccess close() methods. 2022-04-12 14:50:14 +03:00
file_access_android.h Remove or make private FileAccess close() methods. 2022-04-12 14:50:14 +03:00
java_class_wrapper.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
java_godot_io_wrapper.cpp Merge pull request #59866 from m4gr3d/update_default_display_scale_main 2022-04-04 19:31:37 +02:00
java_godot_io_wrapper.h Update the editor display scale based on the device's scaled density 2022-04-04 09:23:43 -07:00
java_godot_lib_jni.cpp Fix flickering issues with low processor mode on Android 2022-03-29 12:17:09 -07:00
java_godot_lib_jni.h Fix flickering issues with low processor mode on Android 2022-03-29 12:17:09 -07:00
java_godot_view_wrapper.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
java_godot_view_wrapper.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
java_godot_wrapper.cpp Android port of the Godot Editor 2022-03-28 14:04:51 -07:00
java_godot_wrapper.h Android port of the Godot Editor 2022-03-28 14:04:51 -07:00
jni_utils.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
jni_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
logo.png
net_socket_android.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
net_socket_android.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
os_android.cpp Fix flickering issues with low processor mode on Android 2022-03-29 12:17:09 -07:00
os_android.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
platform_config.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
README.md
run_icon.png
SCsub Android port of the Godot Editor 2022-03-28 14:04:51 -07:00
string_android.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
thread_jandroid.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
thread_jandroid.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.