godot/drivers/gles2
Juan Linietsky 2ef5a342e3 -begin work on unidirectional collision detection
-fixed performance issue in new 2D engine
-texscreen() working in shader 2D
2015-01-13 10:49:26 -03:00
..
shaders -begin work on unidirectional collision detection 2015-01-13 10:49:26 -03:00
rasterizer_gles2.cpp -begin work on unidirectional collision detection 2015-01-13 10:49:26 -03:00
rasterizer_gles2.h -fixed issue with shader not being reset on layers, closes #1199 2015-01-12 20:44:02 -03:00
rasterizer_instance_gles2.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer_instance_gles2.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp -begin work on unidirectional collision detection 2015-01-13 10:49:26 -03:00
shader_compiler_gles2.h -Initial working(?) implementation of shaders for 2D. Lighting still not there though. 2015-01-12 10:19:09 -03:00
shader_gles2.cpp Camera Fixes 2014-09-15 20:06:37 -03:00
shader_gles2.h Misc Fixes 2014-06-27 23:21:45 -03:00