godot/modules/gltf
2023-05-23 19:28:06 -05:00
..
doc_classes gltf: Permit sparse accessors without a bufferView. 2023-05-09 10:03:38 -07:00
editor Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
extensions
structures Fix GLTFSkin binding for the godot_sking property 2023-05-23 19:28:06 -05:00
config.py
gltf_defines.h
gltf_document.cpp Merge pull request #72288 from MewPurPur/use-string-repeat 2023-05-05 09:56:48 -07:00
gltf_document.h
gltf_state.cpp
gltf_state.h
gltf_template_convert.h
README.md
register_types.cpp
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.