godot/core/variant
George Marques 023b1d7f5a
Implement read-only arrays
Arrays can be set as read-only and thus cannot be modified. Assigning
the array will create an editable copy.

Similar to is already done to read-only dictionaries.
2022-05-17 14:14:42 -03:00
..
array.cpp Implement read-only arrays 2022-05-17 14:14:42 -03:00
array.h Implement read-only arrays 2022-05-17 14:14:42 -03:00
binder_common.h
callable_bind.cpp
callable_bind.h
callable.cpp
callable.h
container_type_validate.h
dictionary.cpp Implement read-only dictionaries. 2022-05-16 23:31:46 +02:00
dictionary.h Implement read-only dictionaries. 2022-05-16 23:31:46 +02:00
method_ptrcall.h
native_ptr.h
SCsub
type_info.h
typed_array.h
variant_call.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
variant_construct.cpp
variant_construct.h Merge pull request #56167 from cdemirer/constructor-toarray-fix 2022-05-11 15:47:06 +02:00
variant_destruct.cpp
variant_destruct.h
variant_internal.h
variant_op.cpp
variant_op.h
variant_parser.cpp
variant_parser.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
variant_setget.cpp Implement read-only arrays 2022-05-17 14:14:42 -03:00
variant_setget.h
variant_utility.cpp
variant.cpp
variant.h