godot/scene/3d
Rémi Verschelde 5371009d8e Object: Remove unused category boilerplate
We might want to re-add something like this if/when we find a good use case
for it and do the effort to categorize all objects in the API properly.

Until then, it's better to remove that boilerplate since it's not needed.

Closes #18711.
2022-03-26 15:46:01 +01:00
..
area_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
area_3d.h
audio_listener_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
audio_listener_3d.h
audio_stream_player_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
audio_stream_player_3d.h
bone_attachment_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
bone_attachment_3d.h
camera_3d.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
camera_3d.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
collision_object_3d.cpp Store ObjectID instead of raw pointer for Shape Owners 2022-01-25 17:16:06 +08:00
collision_object_3d.h Store ObjectID instead of raw pointer for Shape Owners 2022-01-25 17:16:06 +08:00
collision_polygon_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
collision_polygon_3d.h
collision_shape_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
collision_shape_3d.h Object: Remove unused category boilerplate 2022-03-26 15:46:01 +01:00
cpu_particles_3d.cpp Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape 2022-03-18 08:21:59 +01:00
cpu_particles_3d.h Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape 2022-03-18 08:21:59 +01:00
decal.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
decal.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
fog_volume.cpp
fog_volume.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
gpu_particles_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
gpu_particles_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
gpu_particles_collision_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
gpu_particles_collision_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
joint_3d.cpp Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals 2022-02-28 22:25:45 +01:00
joint_3d.h
light_3d.cpp Replace DirectionalLight3D's use_in_sky_only with sky_mode enum 2022-03-17 14:00:02 -07:00
light_3d.h Object: Remove unused category boilerplate 2022-03-26 15:46:01 +01:00
lightmap_gi.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
lightmap_gi.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
mesh_instance_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
mesh_instance_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
multimesh_instance_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
multimesh_instance_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
navigation_agent_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
navigation_agent_3d.h
navigation_obstacle_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
navigation_obstacle_3d.h
navigation_region_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
navigation_region_3d.h
node_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
node_3d.h Object: Remove unused category boilerplate 2022-03-26 15:46:01 +01:00
occluder_instance_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
occluder_instance_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
path_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
path_3d.h Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
physics_body_3d.cpp Avoid directional correction when the motion is downward 2022-03-09 13:45:42 +01:00
physics_body_3d.h Add linear_velocity and angular_velocity to PhysicalBone3D 2022-03-03 20:34:29 +01:00
position_3d.cpp
position_3d.h
ray_cast_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
ray_cast_3d.h Improve some method bindings to use specific Object subtypes 2022-01-28 15:07:22 +01:00
reflection_probe.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
reflection_probe.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
remote_transform_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
remote_transform_3d.h
SCsub
skeleton_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
skeleton_3d.h
skeleton_ik_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
skeleton_ik_3d.h
soft_dynamic_body_3d.cpp Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
soft_dynamic_body_3d.h Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
spring_arm_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
spring_arm_3d.h
sprite_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
sprite_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
vehicle_body_3d.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
visible_on_screen_notifier_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
visual_instance_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
visual_instance_3d.h Object: Remove unused category boilerplate 2022-03-26 15:46:01 +01:00
voxel_gi.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
voxel_gi.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
voxelizer.cpp Change some math macros to constexpr 2022-03-09 16:24:32 +01:00
voxelizer.h
world_environment.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
world_environment.h
xr_nodes.cpp Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
xr_nodes.h Implementing OpenXR driver 2022-02-23 12:02:24 +01:00