godot/editor
Hugo Locurcio 2e76d5a3a4
Create key inputs as physical by default in the input action editor
Physical Key should be used for most game inputs as it allows
keys to work on non-QWERTY layouts out of the box.
This is especially important for WASD movement layouts.

In contrast, remapped (non-physical) keys are mainly useful in
non-game applications, where shortcuts are expected to match a
precise letter rather than a location on the keyboard.
2021-10-12 12:29:13 +02:00
..
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
fileserver
icons Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
import Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
plugins Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
translations i18n: Sync translations with Weblate 2021-09-21 17:28:21 +02:00
action_map_editor.cpp Create key inputs as physical by default in the input action editor 2021-10-12 12:29:13 +02:00
action_map_editor.h Allow mouse button event detection in Action Map Editor 2021-09-20 18:16:30 +02:00
animation_bezier_editor.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
animation_bezier_editor.h
animation_track_editor_plugins.cpp
animation_track_editor_plugins.h
animation_track_editor.cpp Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
animation_track_editor.h Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
array_property_edit.cpp
array_property_edit.h
audio_stream_preview.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
audio_stream_preview.h
code_editor.cpp Improve GDScript Editor and Improve latency 2021-09-21 13:56:47 +02:00
code_editor.h Improve GDScript Editor and Improve latency 2021-09-21 13:56:47 +02:00
connections_dialog.cpp
connections_dialog.h
create_dialog.cpp
create_dialog.h
dependency_editor.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
dependency_editor.h
dictionary_property_edit.cpp
dictionary_property_edit.h
doc_tools.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
doc_tools.h
editor_about.cpp
editor_about.h
editor_asset_installer.cpp
editor_asset_installer.h
editor_atlas_packer.cpp
editor_atlas_packer.h
editor_audio_buses.cpp Construct values only when necessary. 2021-09-23 22:26:07 +05:45
editor_audio_buses.h
editor_autoload_settings.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
editor_autoload_settings.h
editor_builders.py
editor_command_palette.cpp Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-some-functions 2021-09-23 13:14:20 +02:00
editor_command_palette.h
editor_data.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
editor_data.h
editor_dir_dialog.cpp Set dialog folder icon color 2021-09-27 19:33:15 +01:00
editor_dir_dialog.h
editor_export.cpp Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master 2021-10-05 21:02:27 +02:00
editor_export.h
editor_feature_profile.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
editor_feature_profile.h
editor_file_dialog.cpp Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master 2021-10-05 21:02:27 +02:00
editor_file_dialog.h
editor_file_system.cpp Make the project data directory customizable. 2021-10-11 14:40:14 -07:00
editor_file_system.h Add TextFile support across the editor 2021-09-30 13:29:29 +01:00
editor_folding.cpp
editor_folding.h
editor_fonts.cpp
editor_fonts.h
editor_help_search.cpp
editor_help_search.h
editor_help.cpp Fix match counter in help pages not updating 2021-10-01 12:36:37 -03:00
editor_help.h
editor_inspector.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
editor_inspector.h
editor_layouts_dialog.cpp
editor_layouts_dialog.h
editor_log.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
editor_log.h
editor_native_shader_source_visualizer.cpp
editor_native_shader_source_visualizer.h
editor_node.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
editor_node.h Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
editor_path.cpp
editor_path.h
editor_paths.cpp Make the project data directory customizable. 2021-10-11 14:40:14 -07:00
editor_paths.h Provide a getter for the project data directory. 2021-09-15 12:52:03 -07:00
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
editor_plugin.h Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
editor_properties_array_dict.cpp Fixed drag and drop not respecting type on exported arrays. 2021-10-01 18:16:38 +10:00
editor_properties_array_dict.h
editor_properties.cpp Fix property not shown in inspector when type is PACKED_COLOR_ARRAY 2021-10-01 02:52:44 +02:00
editor_properties.h
editor_resource_picker.cpp Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-some-functions 2021-09-23 13:14:20 +02:00
editor_resource_picker.h Add QuickLoad option to resource picker. 2021-09-18 21:59:32 -04:00
editor_resource_preview.cpp Replace references to VisualServer in code comments with RenderingServer 2021-10-07 15:49:41 +02:00
editor_resource_preview.h
editor_run_native.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_run.cpp
editor_run.h
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp
editor_sectioned_inspector.h
editor_settings.cpp Merge pull request #51413 from KoBeWi/🚗 2021-10-04 20:31:47 +02:00
editor_settings.h Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00
editor_spin_slider.cpp Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
editor_spin_slider.h Add up/down keys to inc/dec val in spin slider 2021-09-28 10:21:19 -04:00
editor_themes.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
editor_themes.h
editor_translation_parser.cpp
editor_translation_parser.h
editor_vcs_interface.cpp
editor_vcs_interface.h
editor_zoom_widget.cpp
editor_zoom_widget.h
export_template_manager.cpp Make some buttons in editor use the lighter version of the TabMenu icon 2021-09-25 15:30:11 -03:00
export_template_manager.h
filesystem_dock.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
filesystem_dock.h Add TextFile support across the editor 2021-09-30 13:29:29 +01:00
find_in_files.cpp Make the project data directory customizable. 2021-10-11 14:40:14 -07:00
find_in_files.h
groups_editor.cpp
groups_editor.h
import_defaults_editor.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
import_defaults_editor.h
import_dock.cpp Add a "dirty" marker to the editor import dock for unsaved changes 2021-10-09 12:30:17 +02:00
import_dock.h Add a "dirty" marker to the editor import dock for unsaved changes 2021-10-09 12:30:17 +02:00
inspector_dock.cpp Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
inspector_dock.h Added confirmation dialog for making subresources unique. 2021-09-16 10:39:31 +10:00
localization_editor.cpp
localization_editor.h
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp
node_dock.h
plugin_config_dialog.cpp
plugin_config_dialog.h
pot_generator.cpp
pot_generator.h
progress_dialog.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
progress_dialog.h
project_export.cpp Add TextFile support across the editor 2021-09-30 13:29:29 +01:00
project_export.h
project_manager.cpp Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master 2021-10-05 21:02:27 +02:00
project_manager.h
project_settings_editor.cpp
project_settings_editor.h
property_editor.cpp
property_editor.h
property_selector.cpp
property_selector.h
quick_open.cpp
quick_open.h
register_exporters.h
rename_dialog.cpp Allow disabling the RegEx module in the editor 2021-09-15 12:08:53 -05:00
rename_dialog.h Allow disabling the RegEx module in the editor 2021-09-15 12:08:53 -05:00
reparent_dialog.cpp
reparent_dialog.h
scene_tree_dock.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_tree_dock.h Merge pull request #51413 from KoBeWi/🚗 2021-10-04 20:31:47 +02:00
scene_tree_editor.cpp Merge pull request #52962 from mujpao/fix-right-click-sub-nodes 2021-10-07 23:14:07 +02:00
scene_tree_editor.h
script_create_dialog.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
script_create_dialog.h
SCsub
settings_config_dialog.cpp Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00
settings_config_dialog.h Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00
shader_create_dialog.cpp
shader_create_dialog.h
shader_globals_editor.cpp
shader_globals_editor.h