godot/drivers/gles3
Rémi Verschelde c3e16cda00
Merge pull request #97379 from clayjohn/webgl-errors
Clean up two recently introduced WebGL errors
2024-09-24 12:57:21 +02:00
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effects [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
environment
shaders Calculate pixel snap in canvas space instead of world space 2024-09-20 17:43:33 -07:00
storage Merge pull request #97379 from clayjohn/webgl-errors 2024-09-24 12:57:21 +02:00
rasterizer_canvas_gles3.cpp Clean up two recently introduced WebGL errors 2024-09-23 12:18:33 -07:00
rasterizer_canvas_gles3.h Only use backbuffer mipmaps in SCREEN_TEXTURE when generated. 2024-09-02 17:04:17 -07:00
rasterizer_gles3.cpp Clean up two recently introduced WebGL errors 2024-09-23 12:18:33 -07:00
rasterizer_gles3.h Store GLES over GL status in the OS to avoid direct renderer includes in the editor. 2024-09-03 16:11:59 +03:00
rasterizer_scene_gles3.cpp Fix compatibility canvas background depth issue 2024-09-18 10:23:13 +10:00
rasterizer_scene_gles3.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
SCsub
shader_gles3.cpp Add external texture support (GLES3) 2024-09-20 10:48:32 -05:00
shader_gles3.h Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00