mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
865 lines
30 KiB
Python
865 lines
30 KiB
Python
import os
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import re
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import subprocess
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import sys
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from typing import TYPE_CHECKING
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import methods
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from methods import print_error, print_warning
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from platform_methods import detect_arch
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if TYPE_CHECKING:
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from SCons.Script.SConscript import SConsEnvironment
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# To match other platforms
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STACK_SIZE = 8388608
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def get_name():
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return "Windows"
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def try_cmd(test, prefix, arch):
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if arch:
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try:
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out = subprocess.Popen(
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get_mingw_bin_prefix(prefix, arch) + test,
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shell=True,
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stderr=subprocess.PIPE,
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stdout=subprocess.PIPE,
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)
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out.communicate()
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if out.returncode == 0:
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return True
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except Exception:
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pass
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else:
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for a in ["x86_64", "x86_32", "arm64", "arm32"]:
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try:
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out = subprocess.Popen(
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get_mingw_bin_prefix(prefix, a) + test,
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shell=True,
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stderr=subprocess.PIPE,
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stdout=subprocess.PIPE,
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)
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out.communicate()
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if out.returncode == 0:
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return True
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except Exception:
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pass
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return False
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def can_build():
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if os.name == "nt":
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# Building natively on Windows
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# If VCINSTALLDIR is set in the OS environ, use traditional Godot logic to set up MSVC
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if os.getenv("VCINSTALLDIR"): # MSVC, manual setup
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return True
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# Otherwise, let SCons find MSVC if installed, or else MinGW.
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# Since we're just returning True here, if there's no compiler
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# installed, we'll get errors when it tries to build with the
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# null compiler.
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return True
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if os.name == "posix":
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# Cross-compiling with MinGW-w64 (old MinGW32 is not supported)
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prefix = os.getenv("MINGW_PREFIX", "")
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if try_cmd("gcc --version", prefix, "") or try_cmd("clang --version", prefix, ""):
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return True
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return False
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def get_mingw_bin_prefix(prefix, arch):
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if not prefix:
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mingw_bin_prefix = ""
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elif prefix[-1] != "/":
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mingw_bin_prefix = prefix + "/bin/"
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else:
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mingw_bin_prefix = prefix + "bin/"
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if arch == "x86_64":
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mingw_bin_prefix += "x86_64-w64-mingw32-"
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elif arch == "x86_32":
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mingw_bin_prefix += "i686-w64-mingw32-"
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elif arch == "arm32":
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mingw_bin_prefix += "armv7-w64-mingw32-"
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elif arch == "arm64":
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mingw_bin_prefix += "aarch64-w64-mingw32-"
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return mingw_bin_prefix
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def detect_build_env_arch():
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msvc_target_aliases = {
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"amd64": "x86_64",
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"i386": "x86_32",
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"i486": "x86_32",
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"i586": "x86_32",
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"i686": "x86_32",
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"x86": "x86_32",
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"x64": "x86_64",
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"x86_64": "x86_64",
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"arm": "arm32",
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"arm64": "arm64",
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"aarch64": "arm64",
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}
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if os.getenv("VCINSTALLDIR") or os.getenv("VCTOOLSINSTALLDIR"):
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if os.getenv("Platform"):
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msvc_arch = os.getenv("Platform").lower()
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if msvc_arch in msvc_target_aliases.keys():
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return msvc_target_aliases[msvc_arch]
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if os.getenv("VSCMD_ARG_TGT_ARCH"):
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msvc_arch = os.getenv("VSCMD_ARG_TGT_ARCH").lower()
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if msvc_arch in msvc_target_aliases.keys():
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return msvc_target_aliases[msvc_arch]
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# Pre VS 2017 checks.
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if os.getenv("VCINSTALLDIR"):
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PATH = os.getenv("PATH").upper()
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VCINSTALLDIR = os.getenv("VCINSTALLDIR").upper()
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path_arch = {
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"BIN\\x86_ARM;": "arm32",
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"BIN\\amd64_ARM;": "arm32",
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"BIN\\x86_ARM64;": "arm64",
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"BIN\\amd64_ARM64;": "arm64",
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"BIN\\x86_amd64;": "a86_64",
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"BIN\\amd64;": "x86_64",
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"BIN\\amd64_x86;": "x86_32",
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"BIN;": "x86_32",
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}
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for path, arch in path_arch.items():
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final_path = VCINSTALLDIR + path
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if final_path in PATH:
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return arch
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# VS 2017 and newer.
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if os.getenv("VCTOOLSINSTALLDIR"):
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host_path_index = os.getenv("PATH").upper().find(os.getenv("VCTOOLSINSTALLDIR").upper() + "BIN\\HOST")
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if host_path_index > -1:
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first_path_arch = os.getenv("PATH")[host_path_index:].split(";")[0].rsplit("\\", 1)[-1].lower()
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if first_path_arch in msvc_target_aliases.keys():
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return msvc_target_aliases[first_path_arch]
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msys_target_aliases = {
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"mingw32": "x86_32",
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"mingw64": "x86_64",
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"ucrt64": "x86_64",
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"clang64": "x86_64",
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"clang32": "x86_32",
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"clangarm64": "arm64",
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}
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if os.getenv("MSYSTEM"):
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msys_arch = os.getenv("MSYSTEM").lower()
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if msys_arch in msys_target_aliases.keys():
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return msys_target_aliases[msys_arch]
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return ""
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def get_opts():
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from SCons.Variables import BoolVariable, EnumVariable
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mingw = os.getenv("MINGW_PREFIX", "")
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# Direct3D 12 SDK dependencies folder.
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d3d12_deps_folder = os.getenv("LOCALAPPDATA")
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if d3d12_deps_folder:
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d3d12_deps_folder = os.path.join(d3d12_deps_folder, "Godot", "build_deps")
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else:
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# Cross-compiling, the deps install script puts things in `bin`.
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# Getting an absolute path to it is a bit hacky in Python.
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try:
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import inspect
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caller_frame = inspect.stack()[1]
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caller_script_dir = os.path.dirname(os.path.abspath(caller_frame[1]))
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d3d12_deps_folder = os.path.join(caller_script_dir, "bin", "build_deps")
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except Exception: # Give up.
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d3d12_deps_folder = ""
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return [
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("mingw_prefix", "MinGW prefix", mingw),
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# Targeted Windows version: 7 (and later), minimum supported version
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# XP support dropped after EOL due to missing API for IPv6 and other issues
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# Vista support dropped after EOL due to GH-10243
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(
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"target_win_version",
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"Targeted Windows version, >= 0x0601 (Windows 7)",
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"0x0601",
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),
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EnumVariable("windows_subsystem", "Windows subsystem", "gui", ("gui", "console")),
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(
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"msvc_version",
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"MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.",
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None,
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),
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BoolVariable("use_mingw", "Use the Mingw compiler, even if MSVC is installed.", False),
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BoolVariable("use_llvm", "Use the LLVM compiler", False),
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BoolVariable("use_static_cpp", "Link MinGW/MSVC C++ runtime libraries statically", True),
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BoolVariable("use_asan", "Use address sanitizer (ASAN)", False),
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BoolVariable("debug_crt", "Compile with MSVC's debug CRT (/MDd)", False),
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BoolVariable("incremental_link", "Use MSVC incremental linking. May increase or decrease build times.", False),
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BoolVariable("silence_msvc", "Silence MSVC's cl/link stdout bloat, redirecting any errors to stderr.", True),
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("angle_libs", "Path to the ANGLE static libraries", ""),
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# Direct3D 12 support.
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(
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"mesa_libs",
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"Path to the MESA/NIR static libraries (required for D3D12)",
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os.path.join(d3d12_deps_folder, "mesa"),
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),
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(
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"agility_sdk_path",
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"Path to the Agility SDK distribution (optional for D3D12)",
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os.path.join(d3d12_deps_folder, "agility_sdk"),
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),
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BoolVariable(
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"agility_sdk_multiarch",
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"Whether the Agility SDK DLLs will be stored in arch-specific subdirectories",
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False,
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),
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BoolVariable("use_pix", "Use PIX (Performance tuning and debugging for DirectX 12) runtime", False),
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(
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"pix_path",
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"Path to the PIX runtime distribution (optional for D3D12)",
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os.path.join(d3d12_deps_folder, "pix"),
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),
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]
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def get_doc_classes():
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return [
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"EditorExportPlatformWindows",
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]
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def get_doc_path():
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return "doc_classes"
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def get_flags():
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arch = detect_build_env_arch() or detect_arch()
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return {
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"arch": arch,
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"supported": ["mono"],
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}
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def build_res_file(target, source, env: "SConsEnvironment"):
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arch_aliases = {
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"x86_32": "pe-i386",
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"x86_64": "pe-x86-64",
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"arm32": "armv7-w64-mingw32",
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"arm64": "aarch64-w64-mingw32",
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}
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cmdbase = "windres --include-dir . --target=" + arch_aliases[env["arch"]]
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mingw_bin_prefix = get_mingw_bin_prefix(env["mingw_prefix"], env["arch"])
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for x in range(len(source)):
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ok = True
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# Try prefixed executable (MinGW on Linux).
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cmd = mingw_bin_prefix + cmdbase + " -i " + str(source[x]) + " -o " + str(target[x])
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try:
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out = subprocess.Popen(cmd, shell=True, stderr=subprocess.PIPE).communicate()
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if len(out[1]):
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ok = False
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except Exception:
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ok = False
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# Try generic executable (MSYS2).
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if not ok:
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cmd = cmdbase + " -i " + str(source[x]) + " -o " + str(target[x])
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try:
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out = subprocess.Popen(cmd, shell=True, stderr=subprocess.PIPE).communicate()
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if len(out[1]):
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return -1
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except Exception:
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return -1
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return 0
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def setup_msvc_manual(env: "SConsEnvironment"):
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"""Running from VCVARS environment"""
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env_arch = detect_build_env_arch()
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if env["arch"] != env_arch:
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print_error(
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"Arch argument (%s) is not matching Native/Cross Compile Tools Prompt/Developer Console (or Visual Studio settings) that is being used to run SCons (%s).\n"
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"Run SCons again without arch argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler will be executed and inform you."
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% (env["arch"], env_arch)
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)
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sys.exit(255)
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print("Using VCVARS-determined MSVC, arch %s" % (env_arch))
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def setup_msvc_auto(env: "SConsEnvironment"):
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"""Set up MSVC using SCons's auto-detection logic"""
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# If MSVC_VERSION is set by SCons, we know MSVC is installed.
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# But we may want a different version or target arch.
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# Valid architectures for MSVC's TARGET_ARCH:
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# ['amd64', 'emt64', 'i386', 'i486', 'i586', 'i686', 'ia64', 'itanium', 'x86', 'x86_64', 'arm', 'arm64', 'aarch64']
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# Our x86_64 and arm64 are the same, and we need to map the 32-bit
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# architectures to other names since MSVC isn't as explicit.
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# The rest we don't need to worry about because they are
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# aliases or aren't supported by Godot (itanium & ia64).
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msvc_arch_aliases = {"x86_32": "x86", "arm32": "arm"}
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if env["arch"] in msvc_arch_aliases.keys():
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env["TARGET_ARCH"] = msvc_arch_aliases[env["arch"]]
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else:
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env["TARGET_ARCH"] = env["arch"]
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# The env may have already been set up with default MSVC tools, so
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# reset a few things so we can set it up with the tools we want.
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# (Ideally we'd decide on the tool config before configuring any
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# environment, and just set the env up once, but this function runs
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# on an existing env so this is the simplest way.)
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env["MSVC_SETUP_RUN"] = False # Need to set this to re-run the tool
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env["MSVS_VERSION"] = None
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env["MSVC_VERSION"] = None
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if "msvc_version" in env:
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env["MSVC_VERSION"] = env["msvc_version"]
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env.Tool("msvc")
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env.Tool("mssdk") # we want the MS SDK
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# Re-add potentially overwritten flags.
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env.AppendUnique(CCFLAGS=env.get("ccflags", "").split())
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env.AppendUnique(CXXFLAGS=env.get("cxxflags", "").split())
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env.AppendUnique(CFLAGS=env.get("cflags", "").split())
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env.AppendUnique(RCFLAGS=env.get("rcflags", "").split())
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# Note: actual compiler version can be found in env['MSVC_VERSION'], e.g. "14.1" for VS2015
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print("Using SCons-detected MSVC version %s, arch %s" % (env["MSVC_VERSION"], env["arch"]))
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def setup_mingw(env: "SConsEnvironment"):
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"""Set up env for use with mingw"""
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env_arch = detect_build_env_arch()
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if os.getenv("MSYSTEM") == "MSYS":
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print_error(
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"Running from base MSYS2 console/environment, use target specific environment instead (e.g., mingw32, mingw64, clang32, clang64)."
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)
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sys.exit(255)
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if env_arch != "" and env["arch"] != env_arch:
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print_error(
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"Arch argument (%s) is not matching MSYS2 console/environment that is being used to run SCons (%s).\n"
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"Run SCons again without arch argument (example: scons p=windows) and SCons will attempt to detect what MSYS2 compiler will be executed and inform you."
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% (env["arch"], env_arch)
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)
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sys.exit(255)
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if not try_cmd("gcc --version", env["mingw_prefix"], env["arch"]) and not try_cmd(
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"clang --version", env["mingw_prefix"], env["arch"]
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):
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print_error("No valid compilers found, use MINGW_PREFIX environment variable to set MinGW path.")
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sys.exit(255)
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print("Using MinGW, arch %s" % (env["arch"]))
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def configure_msvc(env: "SConsEnvironment", vcvars_msvc_config):
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"""Configure env to work with MSVC"""
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## Build type
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# TODO: Re-evaluate the need for this / streamline with common config.
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if env["target"] == "template_release":
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env.Append(LINKFLAGS=["/ENTRY:mainCRTStartup"])
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if env["windows_subsystem"] == "gui":
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env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
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else:
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env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
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env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
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## Compile/link flags
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env["MAXLINELENGTH"] = 8192 # Windows Vista and beyond, so always applicable.
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if env["silence_msvc"] and not env.GetOption("clean"):
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from tempfile import mkstemp
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# Ensure we have a location to write captured output to, in case of false positives.
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capture_path = methods.base_folder_path + "platform/windows/msvc_capture.log"
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with open(capture_path, "wt", encoding="utf-8"):
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pass
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old_spawn = env["SPAWN"]
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re_redirect_stream = re.compile(r"^[12]?>")
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re_cl_capture = re.compile(r"^.+\.(c|cc|cpp|cxx|c[+]{2})$", re.IGNORECASE)
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re_link_capture = re.compile(r'\s{3}\S.+\s(?:"[^"]+.lib"|\S+.lib)\s.+\s(?:"[^"]+.exp"|\S+.exp)')
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def spawn_capture(sh, escape, cmd, args, env):
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# We only care about cl/link, process everything else as normal.
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if args[0] not in ["cl", "link"]:
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return old_spawn(sh, escape, cmd, args, env)
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# Process as normal if the user is manually rerouting output.
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for arg in args:
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if re_redirect_stream.match(arg):
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return old_spawn(sh, escape, cmd, args, env)
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tmp_stdout, tmp_stdout_name = mkstemp()
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os.close(tmp_stdout)
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args.append(f">{tmp_stdout_name}")
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ret = old_spawn(sh, escape, cmd, args, env)
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try:
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with open(tmp_stdout_name, "r", encoding=sys.stdout.encoding, errors="replace") as tmp_stdout:
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lines = tmp_stdout.read().splitlines()
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os.remove(tmp_stdout_name)
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except OSError:
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pass
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# Early process no lines (OSError)
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if not lines:
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return ret
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is_cl = args[0] == "cl"
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content = ""
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caught = False
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for line in lines:
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# These conditions are far from all-encompassing, but are specialized
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# for what can be reasonably expected to show up in the repository.
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if not caught and (is_cl and re_cl_capture.match(line)) or (not is_cl and re_link_capture.match(line)):
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caught = True
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try:
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with open(capture_path, "a", encoding=sys.stdout.encoding) as log:
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log.write(line + "\n")
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except OSError:
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print_warning(f'Failed to log captured line: "{line}".')
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continue
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content += line + "\n"
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# Content remaining assumed to be an error/warning.
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if content:
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sys.stderr.write(content)
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return ret
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env["SPAWN"] = spawn_capture
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if env["debug_crt"]:
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# Always use dynamic runtime, static debug CRT breaks thread_local.
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env.AppendUnique(CCFLAGS=["/MDd"])
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else:
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if env["use_static_cpp"]:
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env.AppendUnique(CCFLAGS=["/MT"])
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else:
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env.AppendUnique(CCFLAGS=["/MD"])
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|
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# MSVC incremental linking is broken and may _increase_ link time (GH-77968).
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if not env["incremental_link"]:
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env.Append(LINKFLAGS=["/INCREMENTAL:NO"])
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|
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if env["arch"] == "x86_32":
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env["x86_libtheora_opt_vc"] = True
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|
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env.Append(CCFLAGS=["/fp:strict"])
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env.AppendUnique(CCFLAGS=["/Gd", "/GR", "/nologo"])
|
|
env.AppendUnique(CCFLAGS=["/utf-8"]) # Force to use Unicode encoding.
|
|
env.AppendUnique(CXXFLAGS=["/TP"]) # assume all sources are C++
|
|
# Once it was thought that only debug builds would be too large,
|
|
# but this has recently stopped being true. See the mingw function
|
|
# for notes on why this shouldn't be enabled for gcc
|
|
env.AppendUnique(CCFLAGS=["/bigobj"])
|
|
|
|
if vcvars_msvc_config: # should be automatic if SCons found it
|
|
if os.getenv("WindowsSdkDir") is not None:
|
|
env.Prepend(CPPPATH=[str(os.getenv("WindowsSdkDir")) + "/Include"])
|
|
else:
|
|
print_warning("Missing environment variable: WindowsSdkDir")
|
|
|
|
if int(env["target_win_version"], 16) < 0x0601:
|
|
print_error("`target_win_version` should be 0x0601 or higher (Windows 7).")
|
|
sys.exit(255)
|
|
|
|
env.AppendUnique(
|
|
CPPDEFINES=[
|
|
"WINDOWS_ENABLED",
|
|
"WASAPI_ENABLED",
|
|
"WINMIDI_ENABLED",
|
|
"TYPED_METHOD_BIND",
|
|
"WIN32",
|
|
"WINVER=%s" % env["target_win_version"],
|
|
"_WIN32_WINNT=%s" % env["target_win_version"],
|
|
]
|
|
)
|
|
env.AppendUnique(CPPDEFINES=["NOMINMAX"]) # disable bogus min/max WinDef.h macros
|
|
if env["arch"] == "x86_64":
|
|
env.AppendUnique(CPPDEFINES=["_WIN64"])
|
|
|
|
# Sanitizers
|
|
prebuilt_lib_extra_suffix = ""
|
|
if env["use_asan"]:
|
|
env.extra_suffix += ".san"
|
|
prebuilt_lib_extra_suffix = ".san"
|
|
env.Append(CCFLAGS=["/fsanitize=address"])
|
|
env.Append(LINKFLAGS=["/INFERASANLIBS"])
|
|
|
|
## Libs
|
|
|
|
LIBS = [
|
|
"winmm",
|
|
"dsound",
|
|
"kernel32",
|
|
"ole32",
|
|
"oleaut32",
|
|
"sapi",
|
|
"user32",
|
|
"gdi32",
|
|
"IPHLPAPI",
|
|
"Shlwapi",
|
|
"wsock32",
|
|
"Ws2_32",
|
|
"shell32",
|
|
"advapi32",
|
|
"dinput8",
|
|
"dxguid",
|
|
"imm32",
|
|
"bcrypt",
|
|
"Crypt32",
|
|
"Avrt",
|
|
"dwmapi",
|
|
"dwrite",
|
|
"wbemuuid",
|
|
"ntdll",
|
|
]
|
|
|
|
if env.debug_features:
|
|
LIBS += ["psapi", "dbghelp"]
|
|
|
|
if env["vulkan"]:
|
|
env.AppendUnique(CPPDEFINES=["VULKAN_ENABLED", "RD_ENABLED"])
|
|
if not env["use_volk"]:
|
|
LIBS += ["vulkan"]
|
|
|
|
if env["d3d12"]:
|
|
# Check whether we have d3d12 dependencies installed.
|
|
if not os.path.exists(env["mesa_libs"]):
|
|
print_error(
|
|
"The Direct3D 12 rendering driver requires dependencies to be installed.\n"
|
|
"You can install them by running `python misc\\scripts\\install_d3d12_sdk_windows.py`.\n"
|
|
"See the documentation for more information:\n\t"
|
|
"https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_windows.html"
|
|
)
|
|
sys.exit(255)
|
|
|
|
env.AppendUnique(CPPDEFINES=["D3D12_ENABLED", "RD_ENABLED"])
|
|
LIBS += ["dxgi", "dxguid"]
|
|
LIBS += ["version"] # Mesa dependency.
|
|
|
|
# Needed for avoiding C1128.
|
|
if env["target"] == "release_debug":
|
|
env.Append(CXXFLAGS=["/bigobj"])
|
|
|
|
# PIX
|
|
if env["arch"] not in ["x86_64", "arm64"] or env["pix_path"] == "" or not os.path.exists(env["pix_path"]):
|
|
env["use_pix"] = False
|
|
|
|
if env["use_pix"]:
|
|
arch_subdir = "arm64" if env["arch"] == "arm64" else "x64"
|
|
|
|
env.Append(LIBPATH=[env["pix_path"] + "/bin/" + arch_subdir])
|
|
LIBS += ["WinPixEventRuntime"]
|
|
|
|
env.Append(LIBPATH=[env["mesa_libs"] + "/bin"])
|
|
LIBS += ["libNIR.windows." + env["arch"] + prebuilt_lib_extra_suffix]
|
|
|
|
if env["opengl3"]:
|
|
env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
|
|
if env["angle_libs"] != "":
|
|
env.AppendUnique(CPPDEFINES=["EGL_STATIC"])
|
|
env.Append(LIBPATH=[env["angle_libs"]])
|
|
LIBS += [
|
|
"libANGLE.windows." + env["arch"] + prebuilt_lib_extra_suffix,
|
|
"libEGL.windows." + env["arch"] + prebuilt_lib_extra_suffix,
|
|
"libGLES.windows." + env["arch"] + prebuilt_lib_extra_suffix,
|
|
]
|
|
LIBS += ["dxgi", "d3d9", "d3d11"]
|
|
env.Prepend(CPPPATH=["#thirdparty/angle/include"])
|
|
|
|
if env["target"] in ["editor", "template_debug"]:
|
|
LIBS += ["psapi", "dbghelp"]
|
|
|
|
env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
|
|
|
|
if vcvars_msvc_config:
|
|
if os.getenv("WindowsSdkDir") is not None:
|
|
env.Append(LIBPATH=[str(os.getenv("WindowsSdkDir")) + "/Lib"])
|
|
else:
|
|
print_warning("Missing environment variable: WindowsSdkDir")
|
|
|
|
## LTO
|
|
|
|
if env["lto"] == "auto": # No LTO by default for MSVC, doesn't help.
|
|
env["lto"] = "none"
|
|
|
|
if env["lto"] != "none":
|
|
if env["lto"] == "thin":
|
|
print_error("ThinLTO is only compatible with LLVM, use `use_llvm=yes` or `lto=full`.")
|
|
sys.exit(255)
|
|
env.AppendUnique(CCFLAGS=["/GL"])
|
|
env.AppendUnique(ARFLAGS=["/LTCG"])
|
|
if env["progress"]:
|
|
env.AppendUnique(LINKFLAGS=["/LTCG:STATUS"])
|
|
else:
|
|
env.AppendUnique(LINKFLAGS=["/LTCG"])
|
|
|
|
if vcvars_msvc_config:
|
|
env.Prepend(CPPPATH=[p for p in str(os.getenv("INCLUDE")).split(";")])
|
|
env.Append(LIBPATH=[p for p in str(os.getenv("LIB")).split(";")])
|
|
|
|
# Incremental linking fix
|
|
env["BUILDERS"]["ProgramOriginal"] = env["BUILDERS"]["Program"]
|
|
env["BUILDERS"]["Program"] = methods.precious_program
|
|
|
|
env.Append(LINKFLAGS=["/NATVIS:platform\\windows\\godot.natvis"])
|
|
env.AppendUnique(LINKFLAGS=["/STACK:" + str(STACK_SIZE)])
|
|
|
|
|
|
def configure_mingw(env: "SConsEnvironment"):
|
|
# Workaround for MinGW. See:
|
|
# https://www.scons.org/wiki/LongCmdLinesOnWin32
|
|
env.use_windows_spawn_fix()
|
|
|
|
## Build type
|
|
|
|
if not env["use_llvm"] and not try_cmd("gcc --version", env["mingw_prefix"], env["arch"]):
|
|
env["use_llvm"] = True
|
|
|
|
if env["use_llvm"] and not try_cmd("clang --version", env["mingw_prefix"], env["arch"]):
|
|
env["use_llvm"] = False
|
|
|
|
# TODO: Re-evaluate the need for this / streamline with common config.
|
|
if env["target"] == "template_release":
|
|
if env["arch"] != "arm64":
|
|
env.Append(CCFLAGS=["-msse2"])
|
|
elif env.dev_build:
|
|
# Allow big objects. It's supposed not to have drawbacks but seems to break
|
|
# GCC LTO, so enabling for debug builds only (which are not built with LTO
|
|
# and are the only ones with too big objects).
|
|
env.Append(CCFLAGS=["-Wa,-mbig-obj"])
|
|
|
|
if env["windows_subsystem"] == "gui":
|
|
env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
|
|
else:
|
|
env.Append(LINKFLAGS=["-Wl,--subsystem,console"])
|
|
env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
|
|
|
|
## Compiler configuration
|
|
|
|
if os.name != "nt":
|
|
env["PROGSUFFIX"] = env["PROGSUFFIX"] + ".exe" # for linux cross-compilation
|
|
|
|
if env["arch"] == "x86_32":
|
|
if env["use_static_cpp"]:
|
|
env.Append(LINKFLAGS=["-static"])
|
|
env.Append(LINKFLAGS=["-static-libgcc"])
|
|
env.Append(LINKFLAGS=["-static-libstdc++"])
|
|
else:
|
|
if env["use_static_cpp"]:
|
|
env.Append(LINKFLAGS=["-static"])
|
|
|
|
if env["arch"] in ["x86_32", "x86_64"]:
|
|
env["x86_libtheora_opt_gcc"] = True
|
|
|
|
env.Append(CCFLAGS=["-ffp-contract=off"])
|
|
|
|
mingw_bin_prefix = get_mingw_bin_prefix(env["mingw_prefix"], env["arch"])
|
|
|
|
if env["use_llvm"]:
|
|
env["CC"] = mingw_bin_prefix + "clang"
|
|
env["CXX"] = mingw_bin_prefix + "clang++"
|
|
if try_cmd("as --version", env["mingw_prefix"], env["arch"]):
|
|
env["AS"] = mingw_bin_prefix + "as"
|
|
env.Append(ASFLAGS=["-c"])
|
|
if try_cmd("ar --version", env["mingw_prefix"], env["arch"]):
|
|
env["AR"] = mingw_bin_prefix + "ar"
|
|
if try_cmd("ranlib --version", env["mingw_prefix"], env["arch"]):
|
|
env["RANLIB"] = mingw_bin_prefix + "ranlib"
|
|
env.extra_suffix = ".llvm" + env.extra_suffix
|
|
else:
|
|
env["CC"] = mingw_bin_prefix + "gcc"
|
|
env["CXX"] = mingw_bin_prefix + "g++"
|
|
if try_cmd("as --version", env["mingw_prefix"], env["arch"]):
|
|
env["AS"] = mingw_bin_prefix + "as"
|
|
if try_cmd("gcc-ar --version", env["mingw_prefix"], env["arch"]):
|
|
env["AR"] = mingw_bin_prefix + "gcc-ar"
|
|
if try_cmd("gcc-ranlib --version", env["mingw_prefix"], env["arch"]):
|
|
env["RANLIB"] = mingw_bin_prefix + "gcc-ranlib"
|
|
|
|
## LTO
|
|
|
|
if env["lto"] == "auto": # Full LTO for production with MinGW.
|
|
env["lto"] = "full"
|
|
|
|
if env["lto"] != "none":
|
|
if env["lto"] == "thin":
|
|
if not env["use_llvm"]:
|
|
print("ThinLTO is only compatible with LLVM, use `use_llvm=yes` or `lto=full`.")
|
|
sys.exit(255)
|
|
env.Append(CCFLAGS=["-flto=thin"])
|
|
env.Append(LINKFLAGS=["-flto=thin"])
|
|
elif not env["use_llvm"] and env.GetOption("num_jobs") > 1:
|
|
env.Append(CCFLAGS=["-flto"])
|
|
env.Append(LINKFLAGS=["-flto=" + str(env.GetOption("num_jobs"))])
|
|
else:
|
|
env.Append(CCFLAGS=["-flto"])
|
|
env.Append(LINKFLAGS=["-flto"])
|
|
|
|
env.Append(LINKFLAGS=["-Wl,--stack," + str(STACK_SIZE)])
|
|
|
|
## Compile flags
|
|
|
|
if int(env["target_win_version"], 16) < 0x0601:
|
|
print_error("`target_win_version` should be 0x0601 or higher (Windows 7).")
|
|
sys.exit(255)
|
|
|
|
if not env["use_llvm"]:
|
|
env.Append(CCFLAGS=["-mwindows"])
|
|
|
|
env.Append(CPPDEFINES=["WINDOWS_ENABLED", "WASAPI_ENABLED", "WINMIDI_ENABLED"])
|
|
env.Append(
|
|
CPPDEFINES=[
|
|
("WINVER", env["target_win_version"]),
|
|
("_WIN32_WINNT", env["target_win_version"]),
|
|
]
|
|
)
|
|
env.Append(
|
|
LIBS=[
|
|
"mingw32",
|
|
"dsound",
|
|
"ole32",
|
|
"d3d9",
|
|
"winmm",
|
|
"gdi32",
|
|
"iphlpapi",
|
|
"shlwapi",
|
|
"wsock32",
|
|
"ws2_32",
|
|
"kernel32",
|
|
"oleaut32",
|
|
"sapi",
|
|
"dinput8",
|
|
"dxguid",
|
|
"ksuser",
|
|
"imm32",
|
|
"bcrypt",
|
|
"crypt32",
|
|
"avrt",
|
|
"uuid",
|
|
"dwmapi",
|
|
"dwrite",
|
|
"wbemuuid",
|
|
"ntdll",
|
|
]
|
|
)
|
|
|
|
if env.debug_features:
|
|
env.Append(LIBS=["psapi", "dbghelp"])
|
|
|
|
if env["vulkan"]:
|
|
env.Append(CPPDEFINES=["VULKAN_ENABLED", "RD_ENABLED"])
|
|
if not env["use_volk"]:
|
|
env.Append(LIBS=["vulkan"])
|
|
|
|
if env["d3d12"]:
|
|
# Check whether we have d3d12 dependencies installed.
|
|
if not os.path.exists(env["mesa_libs"]):
|
|
print_error(
|
|
"The Direct3D 12 rendering driver requires dependencies to be installed.\n"
|
|
"You can install them by running `python misc\\scripts\\install_d3d12_sdk_windows.py`.\n"
|
|
"See the documentation for more information:\n\t"
|
|
"https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_windows.html"
|
|
)
|
|
sys.exit(255)
|
|
|
|
env.AppendUnique(CPPDEFINES=["D3D12_ENABLED", "RD_ENABLED"])
|
|
env.Append(LIBS=["dxgi", "dxguid"])
|
|
|
|
# PIX
|
|
if env["arch"] not in ["x86_64", "arm64"] or env["pix_path"] == "" or not os.path.exists(env["pix_path"]):
|
|
env["use_pix"] = False
|
|
|
|
if env["use_pix"]:
|
|
arch_subdir = "arm64" if env["arch"] == "arm64" else "x64"
|
|
|
|
env.Append(LIBPATH=[env["pix_path"] + "/bin/" + arch_subdir])
|
|
env.Append(LIBS=["WinPixEventRuntime"])
|
|
|
|
env.Append(LIBPATH=[env["mesa_libs"] + "/bin"])
|
|
env.Append(LIBS=["libNIR.windows." + env["arch"]])
|
|
env.Append(LIBS=["version"]) # Mesa dependency.
|
|
|
|
if env["opengl3"]:
|
|
env.Append(CPPDEFINES=["GLES3_ENABLED"])
|
|
if env["angle_libs"] != "":
|
|
env.AppendUnique(CPPDEFINES=["EGL_STATIC"])
|
|
env.Append(LIBPATH=[env["angle_libs"]])
|
|
env.Append(
|
|
LIBS=[
|
|
"EGL.windows." + env["arch"],
|
|
"GLES.windows." + env["arch"],
|
|
"ANGLE.windows." + env["arch"],
|
|
]
|
|
)
|
|
env.Append(LIBS=["dxgi", "d3d9", "d3d11"])
|
|
env.Prepend(CPPPATH=["#thirdparty/angle/include"])
|
|
|
|
env.Append(CPPDEFINES=["MINGW_ENABLED", ("MINGW_HAS_SECURE_API", 1)])
|
|
|
|
# resrc
|
|
env.Append(BUILDERS={"RES": env.Builder(action=build_res_file, suffix=".o", src_suffix=".rc")})
|
|
|
|
|
|
def configure(env: "SConsEnvironment"):
|
|
# Validate arch.
|
|
supported_arches = ["x86_32", "x86_64", "arm32", "arm64"]
|
|
if env["arch"] not in supported_arches:
|
|
print_error(
|
|
'Unsupported CPU architecture "%s" for Windows. Supported architectures are: %s.'
|
|
% (env["arch"], ", ".join(supported_arches))
|
|
)
|
|
sys.exit(255)
|
|
|
|
# At this point the env has been set up with basic tools/compilers.
|
|
env.Prepend(CPPPATH=["#platform/windows"])
|
|
|
|
if os.name == "nt":
|
|
env["ENV"] = os.environ # this makes build less repeatable, but simplifies some things
|
|
env["ENV"]["TMP"] = os.environ["TMP"]
|
|
|
|
# First figure out which compiler, version, and target arch we're using
|
|
if os.getenv("VCINSTALLDIR") and detect_build_env_arch() and not env["use_mingw"]:
|
|
setup_msvc_manual(env)
|
|
env.msvc = True
|
|
vcvars_msvc_config = True
|
|
elif env.get("MSVC_VERSION", "") and not env["use_mingw"]:
|
|
setup_msvc_auto(env)
|
|
env.msvc = True
|
|
vcvars_msvc_config = False
|
|
else:
|
|
setup_mingw(env)
|
|
env.msvc = False
|
|
|
|
# Now set compiler/linker flags
|
|
if env.msvc:
|
|
configure_msvc(env, vcvars_msvc_config)
|
|
|
|
else: # MinGW
|
|
configure_mingw(env)
|