godot/modules
Markus Sauermann 826e54fa73 Some code simplifications
1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
..
astcenc
basis_universal
bmp
camera
csg
cvtt
dds
denoise
enet
etcpak
freetype
gdscript Some code simplifications 2023-02-07 14:30:16 +01:00
glslang
gltf Merge pull request #72802 from RedMser/blender-rpc-error-handling 2023-02-06 22:45:18 +01:00
gridmap
hdr
jpg
jsonrpc
lightmapper_rd
mbedtls
meshoptimizer
minimp3
mobile_vr
mono
msdfgen
multiplayer
navigation
noise
ogg
openxr
raycast
regex
squish
svg
text_server_adv
text_server_fb
tga
theora
tinyexr
upnp
vhacd
vorbis
webp
webrtc
websocket
webxr
xatlas_unwrap
zip
modules_builders.py
register_module_types.h
SCsub