godot/servers/rendering/renderer_rd/forward_clustered
Rémi Verschelde 2e07477751
Merge pull request #70214 from Ansraer/speed-maybe
[4.x] Use depth prepass to increase opaque render performance
2022-12-23 23:43:50 +01:00
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render_forward_clustered.cpp Merge pull request #69998 from BastiaanOlij/sorting-pivot-4 2022-12-23 09:47:24 +01:00
render_forward_clustered.h Implement render_target_was_used API so that Viewports can properly check if they have been used. 2022-12-16 09:50:45 -08:00
scene_shader_forward_clustered.cpp use depth prepass to increase performance 2022-12-23 17:15:46 +01:00
scene_shader_forward_clustered.h Refactor ShaderData & fix the sorting of shader uniforms 2022-12-15 10:02:59 +03:00
SCsub