mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
2dd5a792bb
The loaders have been generated through hpvb's dynload-wrapper, although they had to be heavily handpatched to workaround some already reported issues with it. I added a note to each generated file to account for that. As GLAD uses X11 stuff directly, I had to define the GLAD_GLX_NO_X11 macro to not let do it that, and handle myself the display loading and screen handling part myself, which wasn't that hard but it's still something worth saying. I plan to improve greatly the X11 backend (including this aspect) but, as the release isn't that far and I'm also working on the Wayland backend, this will do for now, I hope. |
||
---|---|---|
.. | ||
android | ||
ios | ||
linuxbsd | ||
macos | ||
uwp | ||
web | ||
windows | ||
register_platform_apis.h | ||
SCsub |