godot/platform
Riteo 2dd5a792bb Load X11 dynamically
The loaders have been generated through hpvb's dynload-wrapper, although
they had to be heavily handpatched to workaround some already reported
issues with it. I added a note to each generated file to account for
that.

As GLAD uses X11 stuff directly, I had to define the GLAD_GLX_NO_X11
macro to not let do it that, and handle myself the display loading and
screen handling part myself, which wasn't that hard but it's still
something worth saying.

I plan to improve greatly the X11 backend (including this aspect) but,
as the release isn't that far and I'm also working on the Wayland
backend, this will do for now, I hope.
2022-12-03 19:23:43 +01:00
..
android Updating the minimum Android target api for proper Vulkan support 2022-11-30 11:16:59 -08:00
ios [iOS] Read document and cache path directly in the OS code, instead of passing in from main. 2022-11-29 14:58:12 +02:00
linuxbsd Load X11 dynamically 2022-12-03 19:23:43 +01:00
macos Merge pull request #69380 from bruvzg/mac_max_ws 2022-12-02 12:25:25 +01:00
uwp
web Merge pull request #68870 from dsnopek/master-webxr-input 2022-12-02 12:24:40 +01:00
windows Merge pull request #69332 from bruvzg/exact_symbols 2022-11-29 10:34:52 +01:00
register_platform_apis.h
SCsub