godot/modules/gdscript
nathanwfranke 2dd498df70 Fix autocomplete and GDScript Highlighting for types
Types include new integer types and others
2020-02-26 16:13:28 -06:00
..
doc_classes doc: Sync classref with current source 2020-02-18 14:02:02 +01:00
editor
icons
language_server Fix crash after closing a GDScript LSP session 2020-02-23 19:25:41 +00:00
config.py
gdscript_compiler.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gdscript_compiler.h
gdscript_editor.cpp Fix autocomplete and GDScript Highlighting for types 2020-02-26 16:13:28 -06:00
gdscript_function.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gdscript_function.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gdscript_functions.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
gdscript_functions.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gdscript_parser.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
gdscript_parser.h
gdscript_tokenizer.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
gdscript_tokenizer.h Remove deprecated sync and slave networking keywords 2020-02-13 08:59:36 +01:00
gdscript.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gdscript.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
register_types.cpp
register_types.h
SCsub